Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
My friend and I have been slowly poking a bit in unity and we've decided to tackle making a mini-game titled Save Her. Basically you play as a hero character who tries to save a princess locked up in a castle, your objective is to fight your way through , grab the princess and bring her back to her home. I have minimal…
Hi I made a script to freeze transform any rigging character controller to create a "zero position". So when I animate any controller, I want to reposition the controllers to "zero position". I would like to know how to make a maxscript to TRANSFORM TO ZERO without the basic command - macros.run "Animation Tools"…
Hi everyone. I'm in need of some suggestions, I kind of finished my decals, vertex painted everything and done my first lighting pass for my night time scene. What do you guys think, what should I tweak (if any) or should I highlight anything else? I also added some "narrative" with the book left behind, and tried to…
So, a while ago I posted a thread requesting advice about re-creating Sheblob from Middle Earth: Shadow of War. https://polycount.com/discussion/215937/what-would-this-cost-roughly#latest At the time I didn't have enough saved up to proceed with the project to the standard I wanted. I now have just over $11000 saved up for…
No, you are not dreaming this - we are teaming up with Valve yet again for another contest! Just like when we teamed up with Valve for the TF2 Polycount Pack, we're kicking off a brand new contest for Valve's Dota 2 where the winners will have their entries included in the Dota 2 store for a chance to earn some money from…
Hi everyone, pangahas here. I'm an aspiring game artist(to be specific an environment artist)and I have been lurking on the forums for a while now and I finally decided to make my own thread to be able to improve on my skills and get constructive criticisms from you guys. And to start things off here's my humble barrel.…
Man I cannot figure this out. When I go to start a new animatiob on frame 80 and freeze my transform my rig flips upsidedown and when I flip it right side up it inverts all of my previous key frames. The most recent thing I did was add the main controller at the bottom but i immediately froze that transform. I have all of…
i simplify my code and i pass my maps through vtfedit but it still not work i rename the qc file by weapon.qc (this file is in D: \DOTA\models\heroes\blood_seeker with the model named weapon.mdl and the dx files etc etc here the qc file$cd "D:\DOTA\models\heroes\blood_seeker\" $modelname "heroes/blood_seeker/weapon.mdl"…