[ QUOTE ] super realistic, anatomicly correct and non stylished [/ QUOTE ] I've never seen a guy with an under-ribcage line that deep or defined in real life yet Not even bodybuilders have a curving line under their pecs like that. I certainly don't, and I doubt you do - look in a mirror! Basically, if you want "super…
I'm a sucker for outlandish designs that follow the rule of cool, but there's a very big spot in my heart for ultra realistic designs too. The thing is if it's a real world subject matter, such as soldiers, the world is saturated with images of soldiers, and art of soldiers that adheres closely to reality. If the "market"…
Hello! Could someone point me to a great online tutorial that demonstrates the best techniques for making realistic bricks inside substance designer? Or perhaps suggest a good material that you've used and would recommend?
Another one of these plant containers... This time I have dialled it back a bit on the edde ware and weathering. The glass material also appears a little more realistic as I tweaked by customer 'Physical Paint' brush in Substance Painter. I also gave the roughness a very slight height bump so the condesnsation as a fine…
Use either "shaded" mode instead of "Realistic" or turn on progressive refinement. The grainy transparency is a result of "Realistic" mode being essentially a progressive renderer, which refines the output over time/render passes. For editing and modelling it's best to work in "Shaded" mode, for lighting it's best to use…
As much as I agree that this isn't the most productive thread, I also think there is definitely something to be said about how the most recent realistic character/facial tech is seemingly messing things up in a weird, hard to describe way. Of course the average gamer and game journalist doesn't have the background to…
So for my interior environment I've decided to do a Pirate's Tavern leaning towards a realistic style . And below are my main references for environemnts , props and my hero asset. My hero asset is a Pirate's Cutlass which at the moment im still struggling on where I should put the asset at to make it more interesting . So…
Good crits in here already, I'll add a quickie: Your stylized work is fine, but if your main concern is a paycheck, you should probably crank out a few realistic props. There are more jobs in the low-level realistic enviro artist area, easiest spot to break into a studio IMHO. Knowing how to do realistic/gritty stuff will…
Completed a realistic skull. I went back to my university work and dug out the first ever skull I made as part of an exercise, which I think was in 2022: It's certainly cleaner and the teeth are separate meshes, but I can see soooo much detail is missing. And then this is my current sketch: Although no image planes and…