Noob question: So I made a model of a house in Maya, and it's all unwrapped and UV laid out. I've been working on texturing it now that it's in-engine. However, when I did the UV mapping I just laid out everything so that it's unique, which I'm realizing isn't an efficient use of space. That's because the walls (which are…
Some concept touch ups (wasn't feeling the honeycomb for now), mostly colour tweaks, as well as some blocking out. Not happy with the current look at the moment, but I'll work on it :] I think it looks bad because stylisation doesn't match, it should get better once the body gets merged down smoothed and stylised. Face…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…
Hey there (again), Like to spend some weekly hours on a horror game with balls? Short and simple version; we're looking for help on our game project Tower22: - Environment concept artist - 3D modeler (Environments + assets) - 2D texture artist (mainly for the environments) - Later on an Animator & GUI Designer, though…
I have this rigged Giraffe in Maya. It's all weighted and ready to use, but I need to split it into pieces since the destination platform (Facebook AR Studio) does not support skinned meshes with > 20 bones. So I've attempted to split the mesh up along the neck, legs and tail - separating out each mesh component into it's…
That's probably something best done when polygon modeling your base mesh (be it with ZModeler or in an external app) IF you want this to actually folded around, double layered material like in real life. However, I can't think of many cases where that would be necessary. So if you want to solve this with sculpting, then…
Okay, in your spoiler section you do bring up a lot of valid complaints vis-a-vis the shortcomings of the hour-long action sequence. I noticed all of your complaints when I saw the movie, but they simply didn't jar me as much as the innumerable inconsistencies in RotF. Part of it could be that my expectations had already…
(Apologies if this is in the wrong section, I'm pretty new here.) [Update: 2/06/11] The list of things that need doing has been added to the community page, and can be viewed here: Part 1: Part 2: [Update: 1/06/11] Due to some concerns raised here, allow me to clarify something: I will state here and now that no third…
I've been working on this in my free time for a while. It's largely based on the Jeanne dArc apartments in NYC. I'm at the point where I seem to be hitting some bumps in my workflow and could use some advice on the best way to continue. I've been carefully modeling on a grid in Max to keep all of my bits and pieces nicely…