Hey, So I've really sort of jumped into the deeper end these last couple of weeks and I'm trying to learn as much as possible that's used in the industry and looking around I haven't really found what I've been looking for so I thought I'd ask it on here. So my question is which is the correct approach to texturing a…
I am working on a model I would describe as a modular segment of organic corridor. There are 2 alternative segments, one with additional entrance on the side and one without it. Both are large, accessible area is around 160m2. Additionally, those are not linear segments, but rather radial - each one corresponds to 1/24 (15…
Hey nice start! First thing is to focus more on the blockout in graybox state and amtch the feeling of narrowness and depth. Allso focus more on the modularity and defining more modular elements before moving to colors and textures. Check for ref the art in Plague tale requieme, Mafia Old cunntry. ACK Mirrage, indiana…
UE4 Generic Material For Procedural & Modular Workflows Current Version: 1.5.1 Generic shader for usage on mostly procedural & modular workflows. Designed to demonstrate popular general processes and stages. Almost every single varible has a bool so it only calculates what is used. It has generic processes like intensity,…
yea for something like a small house trying to make it all modualr and figure everything out takes suuuper long, when you could just model it and slap some tiling textures on there in half the time. modular works well to an extent, mostly on large buildings and bigger stuff, making EVERYTHING modular is a common…
I don't normally watch tutorials because I obviously already know everything but this autoplayed and I thought it was very good. Greybeards (should) know all this but if you're smol and haven't had the light drained from your eyes yet there's a very good chance you'll learn something useful by watching it.…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…