It might be because of the lightsource, but the sides of the segments don't match up. In color and specularity. Apart from that, I'm liking the wood structure a lot, though it looks a bit like the wood I would have my table made from. Or the wood you would see in disney world. I think 'waxed' is the word I'm looking for.…
Trailer is looking good. Not as intriguing as the previous though. I think the trailer gave far too much of the plot away :( I just discovered us UK folk are getting the film a week earlier than Americaland - I was starting to get worried that no news on a release date meant they were going to do a Disney and release it…
Probably from the Disney presentation a few days ago, D23 or so. Most likely a trailer shot so some poor VFX fellas were working all nighters on it all through the summer... I think they nailed it though. (GG is a 30 second clip of lots of footage, and part of the X-men Days of future past trailer has leaked as well, both…
Hi there, no issues :P It's called WED Clay, a special mix of natural clay made by some Disney folks back in the day. It handles pretty much like grey natural clay, except that it stiffens instead of drying. You can keep a sculpt up for weeks! On a side note I think I screwed up that head now, smoothed it too much. Bah!…
If you can't contact them, just take a page from all the other fan art makers out there... make it, and credit the original inspiration. Just use it as portfolio material. No harm in that. Think of all the Disney- or Nintendo- or etc.-inspired 3d pieces out there. As long as you provide credit where due, and never try to…
So, I wanted to do a stylized/cartoon Boba Fett maybe in the vein of the Disney Infinity Boba Fett just I grabbed some images of basically looking at how other people had stylized the character and started with that as my jumping off point. I studied these and liked certain aspects of all of them so, then I began laying…
Clothing and shaders you can learn about alongside anatomy. I expect you will be using Marvelous designer for clothing and shaders would start with substance painter for textures. While character creator (the software I recommend) would cover a lot of ground, you could also look into the metahuman workflow.…
We are still considering candidates though we will be making a decision in the next month. We have added two concept artists to the team so are looking for an art director who can get hands on with modeling, texturing, and/or animation. New team members: • Chang Yuan (Lead Concept) – Torment, Wasteland 2, Perfect World…
There are two different workflows - depending on if you are using Standalone or not (not all the plugins work with the PBR metalness material). So on standalone, use the Octane (disney) export and have your project be in a metalness workflow. If you want to use a specular workflow, use Octane (sRGB) export. In my…
Lol! yes. sweet lion mesh! Are you going for a particular style? It reminds me of the Lion in disney's Aladdin. Love that style. Looking good, it just doesn't read as a realistic lion. But thats cool. as far as the edge loops go your on the right track. looks like you just need to keep going with it. The character was a…