Hello all. This is my first submission in general for here i guess. While i have been working on other things this is my first solid idea. While i still have to uv and texture it, it falls under the 390poly limit set by outline on the site.
Issue: Whenever I create an object. It renders normally. When I scale it, the object slowly darkens until becoming 100% black IMG: https://imgur.com/a/0wxXn Steps Taken To Isolate problem -Issue occurs in every scene, including even new ones. -Only occurs with perspective camera -Scale values are positive -Normals in the…
http://https//cdn.discordapp.com/attachments/322046292270252044/396006255082078209/image.jpg http://https//cdn.discordapp.com/attachments/322046292270252044/396002544419078155/image.jpg still working on some more concepts of this skin ! Hope you like it.
Hello Animator Any Feedback are WelcomeThank for Support https://youtu.be/-VlfpRiG9dM https://syncsketch.com/playground/3998ad359917437f9bd501ac0f2b8fbe#430929
...for catching the front page of CGtalk with his demo reel! cgtalk.com http://forums.cgsociety.org/showthread.php?threadid=395165 Once again really nice work! - BoBo
Hey! After a few simple models like barrels and books I decided it was time to try modelling something a bit more complex. I would appreciate your C&C in order to improve. [sketchfab]939bc91762644196a1bf25de5474357d[/sketchfab] Zeppelin 394tris (wip) by AetherGauntlet on Sketchfab Thanks!
Using Mental Ray Renderer - Where is the option to see how many cores 3DS Max is using to Render? And, to assign more Cores if not using all. I know where to find it Maya, just struggling to locate in 3DS Max. Currently using i7 3930k 6core - Overclocked to 4.1ghz.
http://www.theage.com.au/news/breaking/r...3916503382.html A quadripledgic man and a mountain climber scale the (last 280m of) Matterhorn using a Cyberdyne HAL exoskeleton. Whether the feat or the combination of the company and product name are more interesting is up to you to decide. In other news, cockroaches have been…
Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…
Issue: Backing special maps in Substance Designer results in the following error. "Baking failed (Normal Map from Mesh)UV set 0 doesn't exist" Steps Taken To Isolate problem -Baking generic cube exported from Maya 2016.5 Ext2 in FBX format. Issue occurs with all objects -Settings in image below -Switched "Set distance…