Hey Polycount! I'm working on a low poly model based on an old toy pistol... (The reference is reflected because I felt more comfortable modeling it in that direction. :P) I wanted to create a prop that could be held by a character and be detailed enough to be part of a medium close up or even a cut-in, roughly XBox 360…
Hello all. I've been working on this side project off and on in my spare time. I found the CAD data on GrabCAD, but the slide, fame, magazine release, spring, and grips all needed to be reworked to more accurately portray a ww2 German version. I'll be erasing the stamping that are already in the model and replace them in…
Giving Blender a go, here's an OTs high poly so far Not worked out how to get AA working in viewport render/getting the proper render to look like the preview render but this is for real time so just going to ignore that for now. Otherwise thoroughly enjoying Blender, seems a lot more flowy than 3Ds Max.
Hello guys! I have been working on the tank in my spare time and I am finally calling it finished. This gave me quite a hard time, learned a lot in process. Any comments and crits are highly appriciated! And here is turntable on Youtube (don't forget to watch in HD)…
Once I made high-poly gun but didn't have time to finish it in low-poly. So i decided to work on it again. I'll be posting updates here. Here is my highpoly
update from page 3 _______________________________ decided to do this gun next on a suggestion from gauss. started the blockout so far as a lil speed model.
38 Studios is currently looking for a skilled and creative Concept Artist to help in the development of a new game currently in pre-production. The ideal candidate would be able to produce a diverse visual range of innovative character and environment drawings, illustrations and storyboards. For more information, please…
Hi polycount, I've been working on a Custom .38 Special Revolver over the past 2 weeks. The aim is for it to be of similar quality to most weapons seen in modern fps games (see PBR/IBL/realistic). As for specs, I'm aiming for something similar to FC4: 12k to 15k poly count and 1024 to 2048 texture res as maximums. High…