Do you drive some sort of ruby-studded magic carpet? E-bay: 2011 Peugeot 207 CC, used - from £5,750 http://www.ebay.co.uk/sch/i.html?_sacat=0&_from=R40&_dcat=9859&Model%2520Year=2011&_nkw=207+cc&_sop=2 Brand new: £17,000, before adding potentially non-optional extras:…
[ QUOTE ] It may well be because of your onboard video card. It seems that the GMA950 supports pixel shader 2.0 model, I think that Max's viewport rendering of normal maps might need ps 3.0. [/ QUOTE ] Shader model 2.0 works fine for viewing/creating normal maps in max. I've been using a laptop with an older gpu that only…
I'm currently in the process of applying more detail to my model within the height map in Substance Painter. I've made very basic alphas to just create panel lines on my model, but they are saved as a 1024x1024 alpha that I import into Painter to used as a brush and basically just stamp the brush stroke onto the model. The…
Hey there Sunray, This is caused by Quixel SUITE being installed on D drive Change line 2 to sys.path.append(r'D:\Software\Quixel SUITE 2.0\colors') You'll also need to change the settings.ini file found within the colors directory - there will be a line in there: QS2=C:\\Program Files\\Quixel SUITE 2.0 change this to:…
Hello ! :) I'm in need of upgrading to a new GPU because it lags even when working with 2K in Substance Painter. I think GPU is the main reason for lagging. My current one is an AMD Radeon R9 270X. Here are my PC specs, Intel Core i7-4770K @ 3.50GHz 16GB DDR3 (Kingston HyperX Beast 8GB x 2 ) AMD Radeon R9 270X 2GB My…
I'm having trouble with a shader i've written. up until now everything seems to work the way i want it to work, and i'm happy with my progress. this is my first time writing a shader, and i've not got any programming or code background... so please bear with me. i'm just a character artist trying to expand his skillset! so…
Made for the Weekly Challenge "Robot 2.0" in Clinton Jones' Discord. . Scene and mood heavily inspired by "Darkest Odyssey Portrait" by Friendly Robot. Design inspiration and reference is a culmination of Ma.K. by Kow Yokoyama, WW1 tech and Retro Scifi. . For WIP and sketches, view it on Artstation ^^
Feel free to ping me anytime when you want to start learning it. I'd be happy to share what I've learned so far while using it. I also know of a few good video tutorials for it. But you're right there aren't many yet, and even fewer for 2.0. http://vimeo.com/channels/themarichannel If you can spare some cash the painting…
Found a few neat ones thought I'd post links to in case anyone else's interested: Sprite editor: http://dl.qj.net/Sprite-Editor-DS-v0.2-Nintendo-DS/pg/12/fid/14896/catid/220 3 different ones for learning Japanese: http://pspupdates.qj.net/PSP-Kanji-v2-2-Alpha/pg/49/aid/102448…
Even before the prototype is finished our Content Production teams will start visualising our customers product communication with an attention to detail that makes it impossible to distinguish the visualisation from the real thing. Its all about the integration of the viewers via interactive functions, drawing them into…