I made a very, very short sequence (16 seconds) of the famous Bond car drving into the sea. Just a small project over christmas - animated in maya. https://youtu.be/GQyUWrhMrSo
Heyo, I have been planning and prototyping this idea the few months and I am just about ready to take it to the next level. It will be an online action-RPG with anime inspired characters set in a realistic environment. But right now its a bunch of packages from the Unity asset store glued together. If you're thinking "Oh…
I'm working a developer working on an independent puzzle game in which the whole thing is an animated painting hanging on a wall. (I go into more detail about it here.) I've decided to re-render the background graphic of a painting hanging on wall in order to support 16:9 and higher resolution monitors. Unfortunately I did…
https://youtu.be/jdncFXpPB8k (Preview Video) Interplanetary Spaceship asset pack can help jump-start your next great project. This pack include a variety of uniquely stylized spaceship and sci-fi elements. Interplanetary Spaceship Pack portrays an engagement between opposing faction of interplanetary spaceship in a epic…
I would maybe invest in a good CPU such as 4930k (or even 4960k if you have alot of dough). When it comes down to rendering and anything 3D in general the regular ones does not cut it. I would also get 32GB ram, i have 16 and on several occasions had to close down apps due to lack of ram. But as your budget is fairly low,…
> Has anyone received an e-mail like this? I could explain the letter here, but this message I sent to the Pottery Barn just about covers it. I tried to highlight some of the text, but that's when I found that the body of the letter was actually three gifs, and it led me to another site. So I did a Google search for the…
keep in mind with unreals auto generate lightmap uvs, its not actually doing an unwrap, its taking the UVs from channel 1 and repacking them at a consistent texel density. so if you have stitched/overlapping stuff going on in channel 1 it will carry over to your lightmap and you will get that overlap error. you can do a…