You'll need to add a LERP node with a depth biased alpha for the alpha channel, set values accordingly in the node (500 units for example) and the A - B values will blend where it encounters a transition between land /water. You can use this to add a "foam" layer where water reaches land for instance. For actual waves you…
Cube maps will give an ambient light biased off a map you use. You can download some from http://www.humus.name/index.php?page=Textures don't use these to make money, but for personal projects they are great. Plug the one you want in the Cubemap space in a Post Process Volume, you can adjust some settings for it in there…
Oh honestly, Astro. Do you think CNN is any better? All of the soldiers I've spoke with over there call it the Communist News Network. All the media does is focus on the bad crap, and make it seem as thought it's the end of the world. That couldn't be further from the truth. If you want an accurate view of the war, ask…
in skyrimprefs.ini look for: iShadowMapResolution=512 for shadows the only issue i've really had is the shadow bias being really bad at points and having the shadows flicker. I'm going to try tweaking the shadow bias scale setting in the skyrimprefs.ini and figure things out.
I made the lantern asset! Also for the lighting one critique i got was to make sure all of my albedos look good together, which would help the lighting look good too. Im probably biased but I think that my base colors do look nice and flow well together for the most part, I had to change some of the values of the fish sign…
@Tits, Thanks for checking on those. The strange silhouette artifact is a known issue when sharpening is combined with supersampling on output. There is also some biasing disabled on ATI cards due to ATI cards not playing nicely with OpenGL. That could be the source of the blurry texture effect you are experiencing. Just…
I'm in the process of putting together the tutorial material. I would rather do it right than rush it out the door, Honestly creative sheep is right i'm insane releasing this without a proper explanation video, but hell people don't seem to care and are buying it anyway. [ame]…
Looking pretty sweet, though I am a tad biased since this is easily my favorite sniper rifle to date :) But I would say, that the scope comes way to far back and the forward support pieces for the stock are too short, which help bring the check rest forward, making the long scope really reach back to far. The end of the…
Go for medicine and finish it. If you hate it you'll quit and carry a valuable degree and knowledge into whatever you choose to do next. If you don't you'll have a job with much more stability and a much higher salary and you can do art on the side. If you don't do it at all then that world is forever closed to you. Give…
I'd personally say Zbrush but I am biased. What is your goal there? Do you have the time to learn the quirky and unique Zbrush interface and "tradition?" How involved you would be with freehand organic (and now hard surface) sculpting as opposed to controlled (box?) modeling? Do you need to have low polycount on your…