Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
This probably hasn't been updated since it was created (way before my time). When it was created everything was tris. There are ways to do this.. mostly with script, including birth scripts with pflow, or you could use the data operator and build exactly what you want. I don't think there is a easy way out of the box. Lots…
@mulfycrowh try this: Copy the script in that directory: C:\Users\dav\Documents\maya\2017\scripts Usually the directory is the other but maybe for some reason you have that If this doesn't work either try to copy the text of the script and paste it in a PYTHON tab . And then follow the same procedure, drag the lines to a…
When I was taking apart model files for Oblivion, I noticed they have some manner of script they used on hair models. Part of the vertex colors (green channel, i think) were used somewhere in the process to sort the planes out, sounded like a handy way to do things. It looked scripted based on the values used, I'd love to…
LocalTools mel script This isn't exactly what you're looking for, but it's neat, and might be a good starting point for writing a script that batches this to a set of objects. Coming from modo, I'd love to see a mel script that completely replicates the 'action centers' functionality. In fact, I might be willing to drop…
you could have an action that has civilians do the pointing out animation at nazis whenever certain conditions are met... Or if it is scripted... who cares? Frankly, I absolutely love games that are very heavily scripted. Might not be great for replay value, but it makes the scenes sooo much more interesting. If I were…
Does the world need another real-time hair tutorial? Maby, I don't know, I built this one a while back and thought it would be time wasted if I don't share it at all. So there might be some stuff in there you have seen somewhere else, after all we are all using the same tools. This one is mostly focused on the technical…
I came across this while looking for a position/rotation noise modifier or script. To put it simply... its pretty much a 'WIN' button... http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Sorry if this has being posted before, I did a quick search but felt even if it hadn't this deserves a full page post! Just…
IF this is not possible to be a quick resolve, Is it possible to make a script to do the following process? Select subobject current channel Clone - copy - name object001 (each piece following 002,003) Select original sub object from original channel delete. Sort of a work around similar to a cut / paste as new subobject…