Hi there, I wanted to share a model I have been working on for a while now and have finished the high poly version, it's of the Millennium Falcon (from Star Wars) which is attached in the post. The layout of the model isn't exactly like the original. This is my first serious larger scale model which I'm looking to create…
So I may or may not have found out about this contest yesterday XD;; I decided I had to try to enter. I streamed the entire process on twitch.tv/nippleparade, and took periodic screenshots of the process. Sorry if the final is a bit messy, ngl it's my first time painting something of this caliber without giving up half way…
Hey! I'm a SCAD sequential art student . SFL based. I have a little backlog of stuff but i often take screenshots of works in progress Re-posting my artwork to any other platform is prohibited I'm learning pixel art for a personal project with some friends that i am directing/ designing characters for. I tend to complete…
Hi there! I'm a versatile senior-level designer with nearly 10 years of professional experience. My most noteworthy endeavor can be seen in the hit game Insurgency, where I was tasked with branding and designing the entire UI layout and aesthetics, but I have worked on a wide variety of genres and titles (many of which are…
Hi everyone, I made a simple menu using BP Widgets. It seems to work fine in the viewport when I click play, but when i launch the game, it always crashes when I click on any button that load a level. Here's the crash I get: http://puu.sh/eFKwx/febd5aa3fa.png I only have a start button and a quit button, and I start the…
I thought it would be cool to show off an old project of mine. Here is my attempt at a photorealistic terrain in World Machine without that patented World Machine Erosion-look. It consists of a number of custom macros to control color distribution and variance. Using the layout generator, I placed the hills where I wanted…
Hey guys. This is my first post in a while and I was hoping to just get some of my work out there to see if anybody had any critiques. Im just studying 3D modelling for my own enjoyment and have been teaching myself from online tutorials, so any help is always appreciated! I modeled the low-poly of this helmet in Maya,…
Baking on a groom works fine but it has the same issue you get with painted or projected elements - it's very dependant on head texture resolution and uv layout - normally not high resolution enough to display fine facial hair and perhaps a bit distorted in places. You also don't get hair shading for your beard, it's all…
Hey everyone! This is Ricardo. Level Designer & Artist with over 8 years of industry experience. I’m currently looking for new projects to bring experience and quality, by delivering top notch game levels. Services: * Level Design (2D Layout, Level Documentation, Level Balancing, Blockout & Prototyping setup) * Level Art…
Quick post mostly for myself to come back to. I haven't done a heck of a lot in the last week. Layered in some more sparse hair for a chunk of the long hair but I wanted to get everything in to Unreal and test out some materials. On the recommendation of a friend, I pulled the eyes from the Digital Humans project and used…