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QuantumTheory polycounter lvl 6
I thought it would be cool to show off an old project of mine. Here is my attempt at a photorealistic terrain in World Machine without that patented World Machine Erosion-look.

It consists of a number of custom macros to control color distribution and variance. Using the layout generator, I placed the hills where I wanted then used the internal noise functions to drive the smaller details. I find that method is my preferred method since now I can compose the mountains and valleys precisely where I need them to be.

No textures are used; everything is color inside WM. The trees node is probably the most interesting: The trees are large within the high value areas within the distribution map, while the darker areas falloff to smaller and more scattered trees.

The shot is a render from within WM.

Enjoy!

Edit: Mods, please change my thread subject to "Enhanced Terrains in World Machine"

WMTrees.jpg

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