Hey! It's been a minute, I've been spending the last two weeks trying to learn how to sculpt textures from scratch in Zbrush, unfortunately I'm losing a lot of time to it and I'm just going to resort to photogrammetry instead. Luckily the skills I picked up in Zbrush have translated to some pretty powerful gains in my…
Hello everyone! Man, Subdivision Surface Modeling is something I've been trying to learn for many years now. But I seem to learn in a very different fashion than many people. I can't really learn well with "just trying around", I need a structured approach with heavy focus on the fundamentals. I am just a Hobbyist and…
i think the animation you've done is excellent. i can't give any sort of crits on the animation principles, but obviously you dont need any.. you're certainly a better animator than i, by the looks of things one thing i will say tho-- the grab is too slow. the motion after he grabs it... the whole body rotation is drifty…
Firstly, slap yourself upside the head =) Secondly, I strongly recommend reading this article which pretty much illustrates a brief outline via eight chapters worth of content. Not only limited too both pre / post production but also essential insight into each pipeline task that will definitely prove useful regardless of…
Hello all! some new environment art I did over the weekend Inspired by my old village environment from 2 years ago and the same inspirations from that, aka fable, WoW, etc. Been working in my spare time for a few months now after work on my own little game project using UE4. I thought it would be fun to both learn how to…
Note: This project was completely a while ago but it took a while for me to get an okay from to post about the development of this project. Its a pitty that it was done as a flash game in a time when the platform lost its glory. But I hope that you enjoy this write up and screenshot collection of behind the scenes as I…
Hi polycounters, It's been years since i first post here and to be honest i'm a bit afraid of the polycount community because it's so big ^^. Anyway i'm here because i heard it's the place to be if you want to share wips and well get better so. This is my new personnal work, a mix between two of the most iconic character…
Hello, I've seen 3d environment's textures that uses two set of textures: 1. The basic diffuse texture per object 2. A baked alpha shadow map for large sections of a scene including several objects per area all fully unwrapped. My question is how are these two maps put together in an engine in runtime. Normally I bake…
If you're going to spend two grand on your laptop it's going to work just fine. I spent two grand on mine three years ago - the one I still use today, and it works fine with any program and game. I bought a Malibal Satori P170EM. It's probably not worth two grand now if that's still the running price, but that's better for…
Man, I always love to see your work. This is very cool. If I had to offer any crits - in the center of each wood panel inset into the wall, there is a very repetitive line/detail, and at the top of those insets, the wear is also repeated across each one and is quite noticeable. Maybe a variation? - tile floor,the use of…