Hey, i´ve upgraded to windows 10 recently and i am having some troubles with my 13" cintiq touch controls. whenever i try to do some touch gestures for pinchzoom, rotate or pan the pivot point for all these controls seems to be outside of of the visible area of my cintiq. This results in really unusable controls through…
We have a character that is split up into many pieces which will be used in a game. They need to be separated in order to do runtime customization and swapping. These pieces also should have / share blend shapes. This is fine for the head, as it is separated and contained. But we would like to have blendshapes that effect…
These highly customizable hands are ready for your First Person Games. AAA quality asset is created especially for next gen projects. Available on Asset Store! Unity 5 ready! Features: - 2 low-poly meshes: 2 350 tris each. - rigged and skinned for your own animations. Now it's clean and simple, Mixamo's like rig. - 9…
Hi, I'm Daniel Mjelde, and this is a collaboration project with Erik Henriksen. I'm a modeler and texture artist that hasn't posted much around these parts, but I've been knee deep in the Source engine since GoldSRC, and will be doing two model versions and texture work. Erik is a great artist that I've been following…
Hi! My name is Lucas Guzman, and I've been working as a 3D modeller for longer than 10 years, and moved into the gaming industry about 2-3 years ago. I have done work for games (at the moment I am constantly working for From The Depth's game currently in alpha development) and I am looking for more and different…
gamedevmap is 10 years old! I started gamedevmap as my way to give back to a community that has given me so much. I've been making games now for nearly twenty years, and I've been fortunate to have worked with some great people on some amazing projects. Thanks to everyone who has helped spread the word about gamedevmap --…
Hi Everyone! It's been way too long :) ANNOUNCEMENT - Dragons Workshop BUNDLE - 10% off promo! This is a ONE-TIME purchase for the whole entire past, present, and future releases of my Dragons Workshop. As I add future videos, you'll receive email notification so you can access it for free! I estimate we'll finish after…
http://td-u.com/ For a limited time only, get $100 off any tdu course starting in January or February!!! Discount Code :: Happy2015 PhotoReal Lighting with Vadim Turchin (Subtle VFX) January 6 - March 2, 2015 http://td-u.com/photoreal-lighting/ Lighting for Animation with Jon Schroth (Blue Sky Studios) January 13 March…
Having used Unity extensively for baked lighting for standalone VR and mobile games, I wanted to push Unreal light baking further for AEC / VR use but for PC specs. Goal was also to get as much clean result as possible without 10 hour wait and within 2-4 lightmaps. (Bake times 45mins - 1 hour) All lights are set to Static.…
Agree with jb and mpea. You really need to slow down man. Are you racing someone to the finish line? Why dont you spend more time on a project rather than rushing it through? Why dont you learn from a project as much as one really should? Just look at the time you spent on it. You started on the 7/24/09. Your first post is…