just put about 20 minutes into it during lunch and yeesh, not sure I like. actually pretty sure I don't like. but that's just because I can't see myself wasting time doing faux social interactions with characters that all look and act the same. the character creator is probably one of my least favorite, as well. I know…
JOB DESCRIPTION: Job Title: Unreal Engine (UE4) Developer Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The…
As mentioned this is related to Marvelous Designer - I've created a large sheet to fall on my Mixamo model and I've followed at least 3 youtube tutorials to create a ghost. Straight out of the box it seems to work for other creators but mine just seems to be intersecting and looks to be quite low poly. I've changed the…
GET THIS GAME! five bucks. Super dope retro pixelart adventure game with great music.... get headphones and curl up with it. iPhone version coming in April. I think this game is going to hit a sweet spot with a lot of polycounters. I have met the creator on a number of occasions and he is a really good dude, I hope the…
hey, i'm currently making a 'walkcycle-creator' maxscript and i just faced my first big problem: i can't find how i convert an integer into a frame :s so i have this timespinner in which you can set the number of frame's for a walk-loop so i would like to get the integer from the spinner and convert it into frames so i can…
I have been a fan of Dota 2 For a while now. Out of many different interesting characters my favorite was Axe. To get a clear idea I used lots of references from many different artists to create the model since the model. My main idea was to create a printable model. So by using simple color palette i was able to get an…
I have been a fan of Dota 2 For a while now. Out of many different interesting characters my favorite was Axe. To get a clear idea I used lots of references from many different artists to create the model since the model. My main idea was to create a printable model. So by using simple color palette i was able to get an…
Hi there. Does anyone here have any recommendations for 3D/CGI related podcasts? I've been trying to find some podcasts to listen to while I go about my day. The only one I have currently found that has to do with 3D/CGI is "The ZBrush Podcast", but it isn't really technical as much as it is flavorful interviews with…
Hey guys, I thought I'd point you in the direction of a new sequencer for the ds, as well as the creator's excellent other two tools: http://www.glitchds.com/about/cellsds/ - For CellsDs, his latest tool (which I'm just about to try) http://www.glitchds.com/about/repeaterds/ - A cool way to explore loops inside of a…
Hy guys, i have a little problem with multiple UV channels in DDO. I would like to import multiple objects with it's uv channels like in this tutorial: https://www.youtube.com/watch?v=1KvvP27U2A8#t=21 But when i import my OBJ file (exported from modo), the pop-ups doesn't shows next to the "Mesh" in the "Base Creator". The…