Hey all, I'm not sure if this is proper place to ask this question, but I figured maybe there is some level designers hanging out. I am looking for working (at these modern times) level editing tool that can open Hexen II levels in their .bsp format, since .map(s) sources are not available. So far I've found QuArK, but its…
Hi! I was thinking about this yesterday. Now with real time tesselation available, we can use displacement maps in our materials. Floating geometry is not a problem for normal maps since the normals don't change if some floating high poly geometry is above(not too much of course) the base high poly geometry. Now that…
Hello! I created a model and mapped a very simple texture (containing of two colors) to it. Since the model is for The Sims 3, it must have more complex UV mapping (because you can apply patterns ingame). So I took the free standalone lightmapper called Gile, unwrapped the mesh and created an ambient occlusion map. My…
I'm working with some data from a customer which contains a strip of road that is 25 Miles long. I'm working on the entire road in a single file, but when I export it I only want to look at a small section at a time; say a quarter mile. The file has multiple objects and props in it, otherwise I'd just ProBoolean-Intersect…
For the past 3 years I've been working together with a bunch of friends creating our own little indie action shooter The Haunted. We won the "Make Something Uneal" competition in 2010 and have been hard at work on the retail version which was released not long ago. This thread is about the work all the team members put in…
These are some of the models I did for Rage. I spent about three years working on this game, doing a little bit of concepting early on and later modeling character parts. It's been by far the most creative and fun work experience I've had, a thousand smooches to Vitaliy for bringing me up as a freelancer. To explain the…
Bungie had a pretty cool talk about their hair production pipeline and tools at the last Siggraph, and they've finally put up their slides for it: http://advances.realtimerendering.com/destiny/siggraph2014/heads/index.html It's worth a look for anyone interested in trying to speed up hair production. The powerpoint file…
Hi, This seems like something that should be so very simple I am afraid of asking here. But how does one preserve hard edge/soft edges across export and import? Somehow for a simple export of following model, Maya Import will convert all soft edges to hard edges. Sure, it preserves the normal just fine, but I lost all the…
Hi guys, I'm going to render a stunning image of a sculpture. I want to use procedural maps such as Curvature Map and Ambient Occlusion. As you know, Vray and Keyshot both have Curvature and AO maps. But I feel Curvature Map in Vray is weaker than the map in Keyshot. Keyshot has curvature map contains negative, positive…
Threewave Software Inc., located in beautiful Yaletown is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…