Hello there, Here is this weekly update, I added the squid in the foreground, some chairs and tables in the bar and I´ve added some more details to the middleground structure and create some rocks for the cliff (with a new camera view that fit more with the original concept art) Hope you like how it´s going this project so…
You do it in phases and try to figure it out while you're pretty early on in the block-out/greyboxing/modeling phase. You do it with simple objects and simple unwraps with simple textures and get a general feel for how it will look when you take it to the next step. If you're working with brick, try to get a simple bond…
Backup the directory, I assume... and thank you very much! Now... can you explain why this works? The last time I did any coding was in Pascal, back in spring of 1987... EDIT: Okay, I tried it, and it converted 35 out of roughly 200 then stopped. Aaaah.... apparantly it doesn't read if the OBJ has its extension in all…
Set LOD 1 and 2 to half the triangles (from 60 to 30 per patch), which did improve the quad overdraw situation (slightly), but it's not that relevant at the moment: this is just a test, I hurried and intentionally overlooked the shape of the cards to focus on your instructions and make the whole testing process much…
Guilty Gear baked vertex normal from a simpler mesh. Give it a try if Blender toon shade can pick that up. http://3.bp.blogspot.com/-kIFTNf68_YU/U9X6RkBS3XI/AAAAAAAAAxU/rKllj06qsA8/s1600/060.jpg
beezul: Thanks! On your profile it says you work at carbine, do you work on wildstar if I may ask? :D KennyTies: Thanks! well, forgive the poor thing here, but I have to expand my boundaries, and step in to the character world! I wonder if she is recognizable at all :D anyway learning a lot from this one, and it's…