Hi My name is Sean I am extremely new to udk , while I know very little about udk I know a great deal about modeling and level design. My experience comes from making custom maps for halo 2 vista. Although an old engine it is capable of making some pretty nice stuff and I learned a great deal about tags and shaders and…
I think it would look better if you spent a few more tris and kept that edge loop running down the front of the bears legs. you could hide the ugly triangle on the bottom of the foot and make the foot not a box. and like achillesian said, it does kinda look like a boar, especially the way the snout is so flat on the end.…
Hi! My name is Lina and I am a Character artist that draws mainly in stylized anime. I also do the occasional concept art and don't shy away from new challenges. I can adjust my coloring techniques to match your request, like say simple cell-shading to very soft stylized coloring. Below you will find my most recent works,…
Google is letting me down, and I don't have this in my bookmarks, so I hope I can ask the community for help. Some racing game studio (Forza??) had a write-up on their production workflow, and they discussed things like taking lots of photos. The games are location based, all I can recall is Berlin. The write-up mentions…
Hey Polycounters, I'm one of the owners of Floating Axe studios. We are a small indie video game company looking to create a third person fighting game with Unreal Engine 4 for PC. The work is unpaid but it should be very good exposure and experience. I also offer to help out if you face any issues, this way if you're…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
In this case, I actually just exported the second subdivision level from Mudbox, modified it a bit, and used most of it as my low-poly model. The base mesh I built had good topology from the start because I wanted to make sure that it would subdivide well, so it made more sense to do it that way this time. However, what I…
Heya @monkey_T I think programming is one of the most creative jobs there is, so don't put yourself down man ^^ Anything that requires problem solving over such a broad area is super creative. I have a very bad grasp when it comes to programming for games, but that sounds like a better option than doing a full 180 and…
Dragonwall Studios is a new indie game studio. Dragonwall is currently
working on an ambitious project with many areas of interest. This project is rev-share
which means that depending on the profit raised by our crowd funding and
publication, team members will be compensated. ---- The Project: The game consists of a…
Hello! Warsow is a freeware stand-alone cyberpunk deathmatch first person shooter based on the QFusion engine. (what a description :D ) You can get it here: www.warsow.net It has been in development for about 6-7 years now, but is still lacking in terms of media. There are only 5 character models and most of the weapon…