1) The Robogirl. I'm generally just not down with the design of the character, which is a little more deeper of a problem than the texturing skill or rendering skill. It just doesn't look well designed. 2) From the clutch of anime characters I'm seeing, ignoring my taste critiques, there's items like how arms are deforming…
The first rule of portfolios is that the portfolio is about as strong as your weakest piece. Art directors will tell you not to include things in your portfolio you'd be ashamed of people seeing. And this guy is telling the world he knows his portfolio isn't very competitive. Yet, instead of thinking, "Maybe I should…
It's all in the implementation, Sundance. It has little, if nothing to do with the engine. Code for vehicles is done in the game code. Think of it this way: What engine features would affect vehicle code? Lighting? Netcode? Texture rendering? Physics? Oh wait, yes, that is also done in the game code. I just added vehicles…
Pior made an EXCELLENT point here. UI. Looking at this site, reading the explanation from the first post, and not having any familiarity with your work prior to now, what kind of position are you looking for? It seems to me that you put a lot of effort and time and love into making this site. You obviously have a vision…
That's all true, fly_soup, and I should have been more specific. I don't think ALL games should be realistic with their visual design - far from it. The last thing I want to see when playing a Super Mario game is some photorealistic short, fat Italian guy with a pipewrench and plumber's crack. No thanks. Visual style needs…
Hello everyone! We are AZURA ART STUDIO, a professional game art studio specializing in 3D character modeling, as well as 2D game art, including weapon and equipment icons and illustrations. We take pride in offering a wide range of services to meet the diverse needs of game developers. From creating stunning 3D character…
I am looking to put together a small team to help prototype a top down shooter. Project Description: The game is an Top Down Shooter with light melee combat. Its a simple endless wave shooter, with the occasional boss fight if the player gets far enough. At the moment, some of the gameplay is done, but I’m not a programmer…
Hello I have questions about workflow and what software to use certain parts of my project. Its a personal project that I want to make in my free time. I have some expirience in 3d modeling (max, maya, zbrush) and i can make handpainted textures well. I want to make a 3d scene of a small village. Model: houses,…
Hi, my name is Timothy and i'm from indonesia. I'm a beginner of technical stuff and currently a student. Recently i started to develop some scripts to help me finish my final project in my university. All of this script initially was intended for my personal use only. But i thought it won't do me any harm to share some of…
"The pain and suffering of a world once at war have come back to haunt the dreams of an innocent child. Her emotions have manifested as the caretaker, a massive silk moth that is the puppet-master of the fabric of space-time. A childhood once loved is now lost, bathed in a pool of blood from which the moth arises, lifting…