Me and a co-artist at work were having a discussion about how much refinement you need to put into your model sheets. The title is an analogy I brought up to say what I think on the matter....since we both come from comic book backgrounds. He's a dedicated 2D guy, so his model sheets are neatly rendered, down to the fibers…
Hello everyone - I have been working on a character - I did normal casts of all different armor pieces separately - but now I want to combine them - Separately I have found that they all look ok nothing wrong - but when I combine them together within photoshop - via Rastorize - magic wand - and mask - so that i could have…
Hey Guys, So I’ve been working on a new hard surface DVD with Eat3d covering techniques in R2. The character was made in Zbrush, except for the cloth which was simulated in 3ds max. For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that. The DVD…
Full-sized props and cosplay items so you can transform into your favorite hero for your next gaming convention. 3D printable items include: weapons, masks, armor, accessories and anything that helps you get into character. Winners will be chosen based on the following criteria: * Printability - getting a good 3d print…
I picked Growth too. I so wish I hadn't... every so often I get in a game where literally all of the right cards are in my hand at the right time, but most of the time its a shitshow and everyone else is much more powerful and "cooler" than my dudes. There have been so many occasions where the opposing side has the entire…
Hmm, in some way I think it might be a little.. sleek? I usually think the Warcraft models of the vehicles tell a lot through their silhouettes and their, at times, disproportionate designs. Earlier we've seen a lot of wood incorporated but the horde seems to be going for more and more steel/iron armor slabs in their…
I like this idea. I often have little questions that don't deserve their own post and feel bad making new threads for them. I have a question about the project all tool in zbrush. I'm trying to project the detail from a hardsurface armor piece to a low poly retopologized version with UVs. I've stepped up the polycount of…
Looks good from here. Bit too dark in some renders. You should work on emphasizing the focal points of your characters like the face and create some contrast between the metal/fleshy bits ( on the predator in particular) using value/hue/tonal shifts... I know this is very general, and I'm sure someone else will be able to…
Hi! The model is a great learning experience but here's some feedback from someone who's a bit of beginner as well. While the model is good, it's also a bit too safe. It leans heavily on Lina's already established silhouette and while it works on that level you should always try and play and pull out the silhouette,…
This looks interesting. The face not being the "normal" male head makes it more interesting and I am getting a feeling of being a bit of a mix of human and primate ( which is a good thing for me). If that's your goal I have nothing to say on the face, if not a few points could be corrected ( the space between the nose and…