I’m using a bit of parallax on some terrain in my game in UE4. I also have a bunch of modular building pieces that have brick/plaster. The brick/plaster feels pretty flat and I’d like to get the separation to have more depth when the edges of the plaster should dip down. Is adding POM on all of these modular building…
That Modular Mount & Blade tutorial is a gold mine, and it explains what modularity is all about really well. the 3dmotive tutorial is also recommended! :)
It's a futuristic japonese tower. A modular kit. The modular kit is not done. The windows is a little weird. I wonder if this model is correct for the new gen modeling standard. 10 000 poly the entire tower.
Okay for several devices some modularization in geometry and texture (trims) would be more fitting. And then there is somethign like this: TUTORIAL - Substance Designer Modeling - HiFi System..