some brilliant animation reels there, I've wanted to take a try at hand drawn animation, those animators should be great deferences for me, brilliant understanding of perspective and weight (of which are transferable to other character and drawing styles)
You should be fine, make sure that is your final topology because it becomes harder to change it after the fact, (at least not without redo-ing some skinning data and transferring which is totally worth learning anyway).
since you said modifier I guess you're in max? maya has a transfer vertex positions deely that sounds like itd be useful here. maybe silos surface snapping w/soft selection too?
That is sooooooo lame. That its cool. Edit: Your opening a online store aren't you? Double Edit: You forgot to reverse the image for the transfer. Triple Edit: Unless of course you take into account THAT ITS A MIRROR.
Take a programming class. The credits for programming are more likely to transfer than any art class. And if you are wanting to work in games, it can't hurt to have a little programming under your belt. I'd suggest C#.
heather the 'i will report you' girl i tried studying 'conceptart' as they call it when i paint from example it looks nice somehow that stuff doesnt seem to be transfering over to my other work ... i wonder if im missing something anyways go crazy
Send work from Unity directly to Sketchfab Our friends at Sketchfab have just released a brand new exporter for the Unity engine, allowing you to transfer your work between the two with a click of the button. Head over to the Sketchfab Blog to read more about it and download the exporter.
Project Name: Rift One Role Required:
- Unity VFX Artist My Role: Project Lead Previous Projects: N/A Team Size: 9 Project Length: n/a Compensation: Rev-share Responsibilities: - Experience With Unity - Advanced knowledge of VFX, Shadergraph or shaders. - Friendly and chilled Project Description: An Sci-Fi FPS based in a…
Hey everyone, currently I'm working on a BTR-90, a russian infantry transporter, on my spare time. The highpoly is nearly finished and I hope you guys can help me with some critics and feedback about the current version. So, enough talking- here are the screens: Final Update from 13.12.2013: [ame="…
I have the following models: And i rigged the low poly of the robe: But i cannot keep the thickness even during animation, and worse the back faces pass throw the front during animations: I tried many things for a few hours, transfert weight from a flat version of the rob, separating inside and outside, etc.... whatever i…