I know a lot of companies that don't have trouble finding talent in their area and are reluctant to look outside of it. Why fly someone in from 3 states over when there are 6 handfuls of qualified candidates camped out in the parking lot? Looking at your portfolio, its a pretty good start, nice work so far. I think you…
In this forum I have noticed that the answer to any question is "do your own research", "try it for yourself", or "the software won't make you any better of an artist". Those are all correct answers, but are they really all that helpful? In my mind I think when you give someone an answer like that you are making an…
Hey there ! I didn't do a single game-ready character since I started doing 3D prints so I thought it was time to try again. I'm gonna try to create a new skin for D.va from Overwatch, and after hesitating between a cyberpunk ( inspired by Ghost in the Shell outfits ) and steampunk, I finally went for steampunk. Project…
My Personal Bio: Well, I am just another guy lurking the web to know how to make games. I wanted to make a game by myself and earn a lot (Dream got crashed!). And, I took some basic course for 3ds Max 2013. And, after I completed the course, I found out that it's just too much work to do everything by myself! The horror I…
Hey everyone! I'm Jasper, I'm currently freelancing and looking to update my portfolio and eventually move in to a studio position. Working at Riot is a big goal of mine, they've had that illustrator position open for a while now and I'm gunnin for it! I thought this would be a great chance to get some League of Legends…
Hi guys, I guess I’m the usual story you hear for first time posters - I’m a bit of a lurker. I've been on and off of Polycount for a while now. I like to look at other people's portfolio work for motivation and I also like to read through the critique that people get on their W.I.P.'s for any advice that might relate to…
MM Idk, that could still be the issue more so. That guy's stuff seems as bit on the flat side to me (well the more recent ones) Alright then how does one polish works in zbrush? Is there a final render/lighting/posing thing somewhere that I missing or what? Also could you bee more specific? I would fix the things if…
Generally I make LOD0 first, then reduce to make LOD1. It can be a really tight fit sometimes, but I'd rather that than try and add detail to a LOD1 mesh (it's generally easier to remove geometry than add it in). LOD0 is shown in the hero select/loadout screen and when you zoom right up to the hero in-game, and on the hero…
Mass image upload time. It'll become pretty clear which of these images where drawn by Gav and which ones are mine. I started out trying to generate some different costume concepts for our pilot character. Most of them are pretty generic but everyone now and again I would find some small detail I liked. Meanwhile Gav has…
@mrHobo: thank you for taking the time and giving critique. The problem about loading the website should be solved by now I hope. I will try that the pictures open in a new tab that they show in a larger resolution. Also agree about the downloadable resume. The point about the gameRes Character is 90K is too high, I will…