Constructing what will hopefully be a new portfolio piece. It's to be a old, overgrown church in the New England wilderness - battered by the elements and time. I'd also like to include some sort of vehicle once the scene is fleshed out - perhaps a gleaming car of people investigating the scene or a freshly crashed…
i created a graveyard scene a few years ago in 3ds Max .. i've been using blender for 5+years now, so don't even have 3ds max installed.. can't acess those files. Its one of my favorite scenes so i think i'll rebuild it from scratch in Blender while re-imagining it as a floor in a tower.. maybe the this will be the 13th…
Hello friends! My latest project is making a marketplace asset pack for the Unreal Engine. The packs theme is a Jungle Aztec Temple Pack. It will include modular aztec temple pieces, foliage/trees and other scene details. Here is a screenshot from the current scene. Some of the shadows don't seam to be appearing on the…
I'm doing a scene that will need lots of tropical plants and stuff in modo. I'm not going to model all these plants of course. anyone recommend any programs that can generate vasts types of...plants? For this scene i'm doing in modo i need like...palm trees, bushes, things like that. I just need a giant selection if i…
Hi guys, I'm doing a test and for some reason the objects in the scene do not show up in high quality rendering mode. I'm trying to view the normal maps quickly but all I can see is wireframes.Everything shows up fine in default quality and the scene renders fine as well. If you know whats up, I would love to hear it,…
This is a little marmoset 2 scene I've been working on. Its inspired by this wonderful Min Yum painting. I still have a few things left to do on it like adding contact shadows behind the frames, titles for the books and some kind of pattern to the blanket. I'm not 100% about the amount of color and saturation in the final…
corrugated metal - does anyone have suggestions for a good workflow for something like in this ref: I would like to have several pieces of metal. - the rest of the scene is going to be normal mapped. should i bother making a normal map with the corrugated stuff? - for a current gen scene, how many tris should i be spending…
I'm trying to make an object glow. It's a simple sphere, I want to make a ceiling light glow effect. I followed every tutorial on making something glow but when I render the scene the object doesn't change, there is no glow. I had spot lights in the scene, then removed them but even with them gone it's still the same. Can…
I made this environment based off of one of the Warhammer concept art. It is suppose to be a simple dock scene. I wanted to make this a high poly scene. This environment is about half a million polys. For this project i didn't make it exactly as it is in concept art but i got a lot of ideas from this picture. This is my…
Hey everyone, I'm working on getting some environment pieces together, but I wanted to get some critiques before I go much further with this one. Also any help as far as lighting the scene would be appreciated; I didn't put any light sources actually in this scene because I want to make it just lit from above, but I'm not…