I'm looking to create 3D stylized assets and props of various Solarpunk styled scenes like this example: (source: https://www.artstation.com/artwork/dOxBwe ) STYLE I'm targeting a cartoon/anime stylized style similar to "Valorant" or "Borderlands 3" or "G.I. Joe: Operation Blackout": Another example of the targeted…
No scale issues here :poly121: I know what the problem is. The FBX export script I use is scaling my fixed grid to UDK units. The reason I use the fixed grid is for modular work on a large scale: This pic is my actual height map exported out of UDK. I could just build "kits" and build them into the terrain in UDK but I…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
You can take one wall modular mesh, assign two materials to it as srsface said, and get two slots in unreal. You can UV that mesh once and use a tiling textures within your separate materials. You don't have to UV map the same wall for 10 different materials if your textures are made correctly. You can just slap them on as…
WTF, tiling lightmaps? :poly142: If you are not allowed to use many textures, you are going to want to do what snefer did in his modular environment. You will model everything out in low-mid poly detail and then UV a modualr texture so that the normal maps align and possibly use multple UVs to get more mileage... Here is…
Hey guys, Over the last while I've taken my hand to Maxscript and started development on a plugin, that hopefully will allow environment artists to have a much smoother experience with exporting their models to UDK. The reason why I created this Toolkit is that often I reuse my modular pieces to develop my full blockout…
Ok so lets anwser some questions: 1. 20 map slots in in 3ds max: - Those 20 are just preview slots and actually 3ds max supports an unlimited number of material slots fyi ( This will never be an issue though) 2. Texturing a building exterior: - You can handle this in several ways modular or modular combined(better for…
This structure is a highly modular structure. You should ALWAYS if possible, "modularize" your environments. If done properly, it can be around 8-10K polies, which is OK or this hero structure. This is how I would execute it: 1. The many rings that make up the outer shell will be modeled with a modular approach ( model one…
Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it . Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors,…
You are correct the problem occurs because the lightmaps are mip mapping which results in visible seams when viewed from a distance due the minimal padding UDK applies to it's generated lightmaps. One solution is to work with a set of larger unique meshes constructed from smaller modular chunks. Take your image for…