hi eveyone posting my 1st works at polycount this time I made flashbang & charge situation SWAT team. from RainbowSix:Vegas(PC, 360 FPS game) Scene remaking (almost fanart) inspiration with counter strike & rainbow 6 in game playing. Public view 01 Scenery view Full view SWAT team view all comments & critiques are welcome…
A character I been working on, Looking for General Pointers on what to improve in Anatomy Male Anatomy Close up + 3 quarters view Front view + Side View Vietnam USA Soldier w/ M1 Helmet, T-Shirt, and Flak Jacket Side Shot Vietnam USA Soldier w/ M1 Helmet, T-Shirt, and Flak Jacket Front View
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
Satisfied with blockout of the first three major areas. If anybody has some feedback about composition in general I'd appreciate it. At this stage it is still easy to make big changes. I have 2 more areas to blockout over next several days. I might make a build for play testing before advancing forward from blockout. I am…
Another question. Is it possible to toggle between actionMans? Something like this, but script doesn't work too (
global topbottom
if topbottom != true then (actionMan.executeAction 0 "40059" -- Views: Top View topbottom=true )
else (actionMan.executeAction 0 "40063" -- Views: Bottom View topbottom = false )
)
A set I'm still busy with for Rubick. This is just the shoulders. I'll just slip this down here: Sculpt: Front-side view Sculpt: Back-side view Sculpt and Color: Front-side view Sculpt and Color: Back-side view Feedback will be most welcome.
Yes I think one page is best too. I looked through all your stuff and at full size on the single page portfolio, there is no choice but to view stuff that way. But for the thumbnail pages I only clicked into the ones I felt like seeing.... This is a very important difference I believe. I think you will get the most people…
Here are two Screenshot one on Left View and One on Top view of how i placed out my light i wanted out to do a Daylight setting but apparently im not able so if your able to help me comment!!! LEFT VIEW!!! TOP VIEW!!! Thanks again for your help it is really appreciated
#3dsMax 2021.1 has been released. There are lots of fixes. But, there are also some new new features and improvement such as... * SHIFT_Drag to Extrude and Inset. * UDIM support for viewport via OSL bitmap. * Slate ME drawing performance improvement. * Support OSL string in viewport. You can play animated sequence in…
okay so right off the bat I see that your biggest problems come from the profile view, it´s an important view, don´t ignore it. The head is too wide from the profile and not long enough down. See how you sculpted the cheek so it curves into the nose shape? it shouldn´t do that. And how the orbital bones of your skull is…