I've never had an issue with this but was always worried something like that will happen. I always thought there were systems in place to prevent this. Doesn't the client release the milestone to Freelancer at the start of a project? I'm guessing they are being a bit sneaky at keeping unreleased milestones as their own. I…
Not a fan of the outlines. The're very bright and distract from the background, and the brokenness doesn't add anything except distraction. I was gonna say that all your images are too dark, but really you should just remove the alphatransparency. Instead, have something like a medium gray outline that becomes a wider…
@lotet Thanks! @EricElwell Thanks man! @ShrikeMy attention wasn´t to make Mass Effect fan art or anything like that but I agree with you. I guess my brains have too much references from other scifi stuff :) I will try to find another font too. The current font is a free one that I found some time ago when I needed to have…
Overall I think the content is pretty good, but you have too few finished game models IMO. Most of your models seem to be polypainted already so it shouldn't be all that much work to make them game-res. I think the pumpkin girl looks pretty good overall (if a bit simple texture-wise), but I think the pumpkin itself looks…
Thanks MACHIN3 The wrapping tools got some major improvements in the last few weeks. Development source code is available via GIT release likely out next week. Creating icons and UI is just as important as the code, I sometimes get bored with just the coding and need some creative distraction on the project in order to…
if you do it wisely you can get away with two draw calls one for the main texture and one for the decals.... you could use a second layer in your shader too, which makes the sahder more expensive but saves on draw calls... but i would say that then the entire container becomes more expensive to draw...i would go for the…
Yea I assumed the artists at Firewalk are also linked to Polycount. With the artstyle, I wouldn't be surprised to even see the polycount logo hidden on the side of a jukebox or a toaster somewhere if the game is re-released in the future. Sorry you guys have to go through all that.
Hi All! For the past two weeks I've been working in my free time on a small scene. This scene is a (partial) Environment made in Unreal Enigne 4 and textured in Quixel Suite 2. I also wanted to work with newer software and programs that I ever worked with. The video showed here, is a “pre-alpha” video. After feedback,…
**I know an MMA T-Shirt design is not really related to this forum but I have been a long time member here and I know you guys/girls can draw** Hello Polycount :) My name is Andrew Castro I am the CEO of Ability Fight Wear. I am in need of some T-Shirt designs for my brand. Below I will link to one design I already have…
I am a student and have just finished a small game project with other students in my course, I am looking for feedback on the UI elements, I have composited them all into a single image, details below as well as credits to the other two artists in my team. Full Image around 2k by 2k pixels.…