Hi guys, Does it matter when the morph targets for facial expressions are created? I have a character and was going to rig and skin it and then do the targets later on. Or should the targets be created before skinning? Thanks.
Hi everyone, I made an extension for Photoshop (CC only) for working with layers — Layer Factory. I use it every day for more than a year now and can't live without it so I thought maybe someone will be also interested in trying it. Layer Factory consists of separate modules that can be hidden/revealed/expanded…
It seems that in Max 2010 you need to be a bit more precise when creating faces from existing vertices...you need to be a couple of pixels closer to a vertex when clicking than in previous versions, or you end up accidentally creating vertices in stupid places. Anyone know of a setting to adjust this? I'm not talking about…
I use the portable version of FenrirFS You can assign multiple tags and order them inside groups; unfortunately you can't create the same tag for different groups so you have to create multiple Profiles with different purposes. For example, one for your inspiration pictures with its tags, and another with your references…
Is there an option in max (2017) to specify a location before creating the object (line) ? eg I would like to create a line with a z-offset of 10. so i can see my line above other objects in the top view. Usually a transparent plane in combination with autogrid works but that is cumbersome, hiding and unhiding to select…
Hi, all! I'm stuck at creating this object. It is something that every now and again I have to recreate with different stones etc And every time I have to either scatter the geometry with some plugin or place by hand... I'm sure there are more efficient ways out there ... Any suggestions would be appreciated!
Hi guys, first time poster here so sorry if I break any rules. I think I'm posting in the right place for this. So I'm trying to create a pirate for University using only 3Ds max, Maya and Mudbox. I'm trying to go about creating a bit of hair, the eyebrows and beard. All the brilliant models I've seen are using fibermesh…
Hi everyone! This is my first post, and I wanted to ask for feedback and maybe even ideas for this procedural building tool I'm working on. I created a tool that can generate buildings based on a box input, this box could have extrusions if you want your building to have a different shape. You can put in your modular…
I don't know the exact steps of what Vailias is saying, but I do know the it can be done by creating the shapes in illustrator, then, pressing some buttons and hocus pocus, the vector shape is exported as a compatible file for maya to have imported in the scene. That's about it there. I would strongly urge just making an…
I'm considering creating a mini-game where the player has to shoot a projectile through a hole (basket). The game would use the rules of H-O-R-S-E, where the player would have to make baskets from set points in a set amount of time. Is it possible to make a game like this in UDK? I'm also curious as to what other ideas can…