Some of the photos of my progress. I have added more detail and fixed some of the shape and dimensions issues. I am still working on the rope on top of the sheath, but I am about to sculpt some wood and metal details in ZBrush. I will probably keep it fairly simple and focus on just the big shapes and details, such as the…
I think I remember that scene, I'm pretty sure it had Steve Buscemi in the scene and they where cleaning up a cabin? I searched youtube for both scenes and only found the Fargo scene, which wasn't what I remembered, hardly any comedy to it. I couldn't find any clips on the Big L. Also there was a real life case where a guy…
Hey there folks,i anunfortunately am being forced to quite quickly update my portfolio,which im sure you know what that means,new job soon very likely. And well i am not good at designing my own work to do on the fly so i am wondering does anyone know of any good environment concept artists i could possibly ask for…
I've recently decided to start actually giving ZModeler in ZBrush a chance, and it seems to have way more potential than I ever gave it credit for. It seems like it could actually be very fast and powerful when used properly, but the workflow is very alien from traditional polymodeling. Grasping what the tools functionally…
I recently moved up here to federal Way by Seattle and wanted to know since I see alot of polycounters are seattlites is there any good game design schools that are recommended or you've heard good things about. There's an ITT tech close by me that I went to was wondering if anybody knows or has been in the Digital…
/\ this. anyway. if you want some advice about creating good mats for your floor (read this if youre making it with a bsp): select the textured bsp and hit f5. youll have all the best settings for tiling, uv placement, and stuff. scaling can be precisely set there. as regards the noticeable tiling, udk has the decals…
I really don't know much about guns at all, like really at all. I want to find a good place to find references for them so I can model some, like with many pictures of the same gun. When I tried a while ago, I accidentally used reference pictures that were actually two different guns that I thought were the same, and it…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…