I recently moved up here to federal Way by Seattle and wanted to know since I see alot of polycounters are seattlites is there any good game design schools that are recommended or you've heard good things about.
There's an ITT tech close by me that I went to was wondering if anybody knows or has been in the Digital Entertainment and game design program they have? Is it worth the money and time to get a bachelors of science degree in game design at Itt Tech. Any info anybody has would be really great. Thanks.
-Miguel
Replies
I just got back from talking with ITT tech(south Seattle) for there bachelors of science degree in digital entertainment and game design. Everyone seems real nice and looks like a cool place to learn. Does anyone one in Seattle have any experience going to this school and program? Any advice help would be appreciated. Thanks.
-Miguel
Digipen if your serious, but the wait list is long and the tuition is pretty heavy. I know a professor, there great school one of the oldest and most refined. Outside of that most others in the area are a joke...
I work with a lot of people that came from the Art Institute of Seattle, everyone says the same thing they are thankful for the opportunity but they didn't learn much with regard to the job they are doing now. They learned what they needed to know outside of school and basically used school as away to get some kind of paper degree.
I wouldn't waste my time on ITT. I have zero confidence that they won't do anything but rape your wallet and leave you bleeding in the street.
Thanks for the replys. Digen is a bit to expensive for me dont feel like paying back all that money in loans. Hey Vig, do most people that work in the game industry in or around seattle all have some type of degree? OR are there lucky ones that got in that were self taught and just had really sweet looking demo reels or portfolios.
I tried to ask the guy at the ITT tech that I wanted to sit in one of the classes to see if I liked how the curriculum was being taught and they told me for legal reasons they couldnt do this. Sound fishy or not? Then he showed me the students that got jobs in these fields I didnt see one recognizable game company in there in the seattle area. So I'm wondering do potential employers really go out of there way to employ grads in these game design programs.
Just trying to figure out what road I want to take. I've been level designing partime from home off and on with indie game engines for about 4 yrs now. Really want to get into animation and just wondering if I can use Maya for animation and could rig and animate anything is that enough to be able to get an animation job?
-Miguel
-Miguel
My personal feeling is that portfolio trumps any kind of paper it accompanies.
Out of the people I've met and worked with, a lot of the artists at big and small studios, acquired their how skills through self teaching and they refined their artistic talent either through school or on their own also. If they happen to have a degree its from something unrelated or its a standard 4 year art degree. It could be because we're all old and game schools being a more recent trend, we by-passed it because it wasn't there for us.
The overwhelming conclusion I've come to is that to land a job you need to be good at what you do and your portfolio needs to reflect that. How you get there is up to you but its what matters. School isn't a guarantee, it won't necessarily give you the means to succeed. In fact it might give you a false sense of security. It will take a lot of doing on your part in or out of school to land a job in the industry.
As for animation its a much smaller pool and easier to get into. Good animators are hard to find and very prized.
Being familiar with Maya is great, but also being familiar with 3dsmax and Biped would be a good move. 3dsmax gets used quite a bit in real time games and takes a while to really learn biped. It might also be a good idea to learn MotionBuilder, since both 3dsmax and maya can export to it, it doesn't matter what a studio uses. But I wouldn't put all your eggs in the MB basket because some places might not want to pony up for it or try to incorporate it into their pipeline.
The kind of animation most schools teach is more geared toward film the best being Animation Mentor. Most schools hardly ever touch on real time games. With the exception of Animation Mentor they also gloss over the core principles of animation like weight, timing and anticipation. They get caught up on technical how-to stuff like teaching the interface and rigging (important stuff) but run out of time and talent when it comes to actually making great animation.
I would question the ITT guy on who teaches the classes and what their qualifications are.
What it takes for you to get there doesn't matter to the company.
Save your money, and go to school at a community college for the art program and study 3d in your spare time. All "game schools" will "teach" you is what they read in the books they will make you buy. So find out what books they require at digipen and read them. Do the tutorials as they would be the assignments you would get in school anyway. By the time you get your AA for a CC you will be much better off in the wallet and in the skill set.
Definitely Digipenn. Or just take some art classes and work if you have the self discipline, that will save you a ton o cash.
Digipen, Last I heard it has ziltch for game artists. Game Designers, Programmers, might find something of interest there.
My advice is what others have said. Go to a regular college with a nice art program, get good at the Basics COLOR THEORY AND ANATOMY with those two weapons in your arsenal you will be a force to be reckoned with. I am telling you get a grasp on that and you will succeed, the software knowledge will come in time.
That is my advice.
Another place I found that was interesting is this site. http://www.gameart.sessions.edu/
Talked with them last week its about $6200 roughly for 12 months. Dont really care about the certificate its the knowledge I want to generate the portfolio I need to get in is what they claim to show you. Seems like they have guys that worked or work in the industry to show whats currently being done in maya.
I work for this company as the level/scene designer.
http://www.friendshangout.com/3dchat.php#play
My old stuff I did in 3dgamestudio and Torque
http://miguelbenitez.carbonmade.com/
Level design's cool but I want to learn maya for animation.
I hear you guys about the getting a strong art background first before tackling program X and so on. I'll just see where I end up after doing some research and thinking first.
-Miguel
I used to teach at Mesmer here in Seattle before they went out of business, and met a lot of the local instructors. I wasn't too impressed with many of their technical knowledge but it's possible there might be better teachers around here now.
If you want to do art, get an art degree from a good school and work your ass off in your spare time at game art.
Derailing this, my bad - Courses are good for environment and the insentive to do more and its awesome to have the freetime!
http://boards.polycount.net/showthread.php?t=56604
-caseyjones