This doesn't help you so much, BUT, I can give you a quick run-down of textures. I spent a lot of time learning last year on making them for a game (was never completed or anything, so title doesn't matter). Here is a quick step-by-step for you: 1) Make a new PSD, 512 x 512 pixels. 2) For most textures, people have told me…
hey James Thanks for the advise,I used hi-pass and pushed that abit more it got a tad to grey for my liking despite the hi-pass being applied to a duplicated layer then set on luminous blending so i messed with curves,levels and color replace to get the color back. I also forgot to reset the offset filter so putting like…
The best way i know of is to add more terrain in photoshop. If your heightmap is 2048 then make another heightmap that is 4096 and blend the 2 in photoshop with a layer mask. Try and make the borders for the "background" heightmap roughly the same height as the edges of your "gameplay" heightmap. That way when you paint…
[SIZE=+3]SP 1.5.0[/SIZE] Changes: * [Shader] Add line number in Shader compiling error messages * [Shelf] Improve thumbnails previews quality * [Shelf] Automate thumbnail generation for Smart Materials * [Tool] Shortcut to control hardness setting in the substance * [Tool] Use grayscale widget for geometry decal when over…
UV coordinates always range from 0.0 - 1.0 they are not described in sizes such as 512 x 256 but always 0.0 - 1.0 because they are described as floating values within that range (although you can place stuff outside, but usually when textured it gets looped). So whenever you create a UV map of lets say 512 x 256 in the end…
Thanks for your crit Tom. I will give it a try and define the form of sole a bit more. Few days ago i desided to do environment. I have not been working on any for some time and previous tries are now outdated. Main reason for creating that is to further improve with texturing. Here is the lowpoly version which has 2570…
Hello everyone. I'm looking to apply for a qa tester position at telltale and I feel that I haven't been making my cover letters right. Thank you in advance for the critiques Jonathon Kaufman 2355 West Capitol Ave Spc 46 West Sacramento, CA 95691 916-256-8104 jonathonkaufman@hotmail.com Telltale Games San Raphael, CA…
I've just got off the phone with my local Autodesk reseller who's informed me of the new pricing for Student>Commercial upgrades on Autodesk products for 2013. We were both in agreement that it's quite ridiculous, and he'd had a lot of complaints that he'd forwarded to Autodesk. I'm keen to hear some thoughts on this…
Hello everyone, this is my latest portfolio project! as the title says this is a beautiful Colt Python, the gun itself is a piece of art. It was fun to develop this project and I learned a lot of cool tricks to improve my texturing. Please feel free to drop any C&C. Specs: Tris: unloaded (7,517) loaded (8,735) Tex: 1…