Very nice work as always. Again you did a concept that I was gonna do. Now there's no point
There's some inconsistent geo density that's sticking out to me tho. The cylinder would look more natural if it were 8 or 10 sided, and the modeled in cuts at the front make the non-modeled one look super flat in comparison. Also the rails under the barrel are inconsistent in size
Such good work. Thanks for taking the time to post, especially with the mesh wireframe. Only comment I have is that the small triangle details on the grip are reading a bit weird, like obvious normal map stuff. But small quibbles.
Am I right in assuming you've split the textures up by metalness so as to not need a metalness texture, just two different materials? Interesting. And beautiful subtle materials as always; the plastic on the ironsight in particular looks really good.
There's a metalness texture but I didn't include it here. The only nonmetals are the grip and the sights. There's also cavity textures in addition to occlusion since Toolbag supports both.
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Other than that, this is sex - reminds me of some of 3point's old work
it'll probably be fine with actual materials applied but if not I'll rebake it
EDIT: forget it, thought the banding is on the high-poly not the low poly with normal map
There's some inconsistent geo density that's sticking out to me tho.
The cylinder would look more natural if it were 8 or 10 sided, and the modeled in cuts at the front make the non-modeled one look super flat in comparison. Also the rails under the barrel are inconsistent in size
The grip cap could use some love but it's no biggie.