Hey guys, I've been super busy recently with work; and my personal 3D work has fallen to the wayside in favour of trying to get better at more traditional stuff. But I can feel the hunger for some personal 3D coming back, so I wanted to pick Elizabeth up again. I'll drop the whole modular aspect and focus on getting a cool…
the polygon count is crazy - I see way to many spots that could be fixed and by that reducing the polycount without any or much changing the actual shape. normal map looks like bump map,- why then even add it? Did you just used them because everyone is buzzwording about it? - ditch stuff that dont make sense like the…
Hello Everyone, For those who may not know...My name is Logan Thurman and I've started a new series called "Rails Simulator". In the first phase of the project I'm focusing on the Coast Daylight route from 1936 to 1941 when Streamlined Steam was first becoming a thing in California. What I'm struggling for right now is how…
Hey guys, im new! I would like to thank Ben Mathis for his help, im trying to become a game artist and his information realy helped me to become something better. I made a human player model only it needs some improvement and i hoped you guys could help me with that. this is it at the moment: its still made out of 2 sides,…