Hey guys, im new!
I would like to thank Ben Mathis for his help, im trying to become a game artist and his information realy helped me to become something better.
I made a human player model only it needs some improvement and i hoped you guys could help me with that.
this is it at the moment:
its still made out of 2 sides, a left and a right side, each side is 1201 faces.
His back is kind of messy, the shoulderblades need some work and specialy the area around his ass, the wire pretty weird there,
any C&C is welcome, i would like to improve it in any way.
thanks!
( i have dyslexia so my english isn't that great
)
edit: sorry, this should be better
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It's hard to tell much rom those images. but the thumb position looks very harsh - have a look at the position of your own thumb when your hand is relaxed - it's almost 90 degrees to the rest of the hand.
it still exists out of 2 side's and each one is now +-1500 faces.
tone the chest down or beef up the limbs.
The green in this image points out the wasted space. 3D game artists loath wasted space since it is something most of us strive to get rid of but never quite do.
2) Looks like you are off to a good start but there are a few points you might need to address.
- His proportions are cartoony. Mostly in the chest and shoulders, his torso seems a wee bit too long also. When I look at this guy I can't help but think Earthworm Jim. If that is your goal, then keep going.
- The hands are too small even for a cartoony guy. Hands are as long as your face. Put the heal of our palm on your chin and feel where the tips of your fingers line up on your forehead. Now make sure your model can do that.
- Take a straight on frontal shot of your character, then bring it into a paint program and lay a real skeleton over it. You'll find that his shoulders are really too wide.
Thank you, Vig. Thank you, Polycount.
About the space, I figued since it didn't sink in when Rick mentioned it, an image might speak louder. If he has trouble understanding why wasted space is so important then he is going to have trouble with MANY of the crazy concepts and pipelines that abound in the industry.
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the hands look too small, and they are a bit flat
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I think the head only looks small because the chest/shoulders is so massive.
He said hands not head
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I could've sworn he said 'head is small and hands are a bit flat'
ill take a look at it, thanks
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hahahahahahahahaha
i started painting a little and this is what i got so far
hi's hands are a bit bigger and maybe i have to shape the torso, shoulders and hips a little
thanks.
Is he going to be clothed? nude? or remain an androgynous mannequin?
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I love you, cory. I really do.
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SNAP!
-caseyjones