Ah, interesting! When I switch over to 16 bit export, mine came out white as well. I'll post about it in the Marmoset Discord to make sure they see sooner than later.
Thanks for all the resources guys. A lot of it is over my head, but I have tested some things out based on what I do understand. You were right, it seems like it doesn't matter how many colors (or how much complexity) a DXT1 file has. I imported a 24-bit 1024 TARGA black square and a 24-bit 1024 square full of multi-color…
Not really, what you're thinking of is tone mapping. HDR is simply high dynamic range. You can have HDR images, you can have HDR rendering, it really only refers to your bit depth. An HDR image will have 16 or 32 bits per channel, while an LDR image has 8. HDR files allow you to store much more information in your images…
Yo! Been having some serious difficulties getting something to work. I hope I can get some light shed on this issue with your combined minds :) I'm trying to create a shader which is able to take a single RGB texture and from it, create alpha textures for each unique RGB value. Meaning if I have a map with 4 colors in it,…
to post pics either get an account with drop box, or photobucket. then post the link here and pic will show, or attach an image to your post (might need more posts first) I've just become really used to trying to save as much time as possible. unwrapping isn't fast or fun really. Say top of the building, you have 16…
Master of Unlocking is correct, DS can do alpha's that fade. I work on DS titles. Alphas are never additive, nor can they be. (hardware restriction) They are always multiplicitive. DS also has issues with Z sorting of alphas that you have to be careful with unless you like random selections for visibility. Usually on…
Hello ... I am trying to use World machine to carve and erode a nice continent , I would like to be able to produce nice flows out of the mountains, make the mountains possibly look natural and ready for a future further erosion in other tools to simulate the rivers . The continent is part of a larger map that I will…
My name is Jacob. I am the developer of Deadly Dungeons for Android. I have worked with artists from Polycount in the past. I am looking for a 3d modeler who can make models for racers and scenery in a game I'm teaming up to develop. It is currently titled Wind Chasers. The game is similar to Wipeout and F-Zero games. You…
Hello, I'm trying to write my first cgfx shader for Maya, and I have a question about what the upper limit is for number of texture maps I can access. I am using Maya 2012, and in Maya's help it says its cgfx shader plugin supports Cg version 3.0.015. I have a Quadro FX 3800 graphics card, and I can compile and…