Guy 1: [in Italian] You got to play with her before you lay her. Guy 2: [in Italian] For how long? Guy 1: [in Italian] Fifteen minutes. Half hour. Depends on the woman. Guy 2: [in Italian] How long with your wife? Guy 1: [in Italian] Thirty seconds. Guy 2: [in Italian, in awe] Lucky!
I'm working on a script and observed a weird behavior and wanted to share it with you guys. I deleted everything which isn't necessary - that's why the structure of the script might seems confuse. Situation I use a DotNet DataGridView and fill it via MultiThreading (CSharpUtilities.SynchronizingBackgroundWorker) with data.…
If you are going artwise and Isometrics, you should look in to warcraft 1 and 2, starcraft, C&C RedAlert1 and 2, C&C Tiberium Suns + Expension. Also observe the following online mmorpgs on the following website: http://us.91.com/ Others that are not on site are: Dragon Raja, Diablo 1. Also the non Isometric ones. FPS: Doom…
You know, I think I might have be weighting and constraining helper bones backwards. Sooo. When you have a biped, and instead of having extra useless bones, you only add 1 or 2 twists and weight the twist and the main bone (versus just the twists). Does most of the twist's weighting take place at the beggining or end of…
move the uvs of each group into their own uvspace, like head into 0-1 space body into 1-2 space and legs into 2-3 space now uf yoj render to texture it will render the head, to render the body you now move the uvs -1 unit on U axis. For the legs move it -2.
The error appears in Substance too on your side, so I'm not sure if this is a fault of Unreal. This is what the normal map compression does: 1. From these tests, I would assume that the input normal map gets pushed into 8 bit first - this is theoretical, I'm not entirely sure, but it looks like this happens. 2. Remove blue…
Considering Dark Souls 1 had visitors from all over its world in Lordran it makes sense that Dark Souls 2 which does not take place in Lordran has base enemies wearing iterations of unique armors seen in Dark Souls 1. If we went to Catarina everyone would wear the silly Onion Knight Armour set :P Game is looking amazing,…
Yup, just clamp the area you want to use to extract from texture. To combine 2 images you multiply by 0.5 both images and add 0.5 to 1 of them. Then to extract you clamp base texture with min 0 and max 0.5 to get 1st map and min 0.5, max 1 to get 2nd map. You can also multiply by 2 to get them back to their original range…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…