Well, Im here 7 years later and it must be a little late, but lets write it down for those who will google this issue. In my case, dots were produced by some very rare and unreparable bug in 3dmax rasterization pipeline, and I fixed it by 1) reseting 3dmax (File-> Reset ) 2) merging all the geometry from problematic file…
Hey guys, I'm looking for some insight/help on how to make a composite material in 3dmax 2010. I've got a diffuse map for UV channel 1, and a light map for UV channel 2. Now I just need to somehow get them together into one material. Anything I've tried so far hasn't worked, so any help at all would be greatly appreciated.…