Not exactly a weapon "modeler", so can't say much but this question: Is answered to me by this top of the post: Subd is a part of modeling since you wanted to go back to modeling I'd say you are doing what you wanted by going back to the roots.
Hello. I have some troubles understanding the process of adding new weapons. I know how to replace weapon in CSS or Orginal TF2 weapons. There is v model, there is w Model and there are animations. But I saw that all new weapons are some kind of c_ models. After decompilation there is no v or w models. There are no hand or…
http://www.1944d-day.com Is looking to outsource 20 - 25 weapon textures. - The Artist must be capable of unwrapping the models. - Texturing the models based on accurate research - Stepping through the texture with Researchers to ensure accuracy - Capable of taking very specific instructions - Fast Turnaround time -…
So quick update, wondering if this is where I should be at for a low poly weapon. It isn't a hero weapon, just one of the various weapons to be at the blacksmithing shop.
• Think more about back story of this weapon. • Look on photos of real weapon and try to avoid putting all damage and weathering effects randomly. • Do not think that if it is a sci-fi weapon, then you can not compare it to the damage on weapon from life.
BAPTIZER http://romanyukart.com/store/wip-wrist-02/ https://youtu.be/zkKTuPRmayQ Series weapons for the VR project SHADOW CORE. The wrist weapons that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4. Weapons refers to the character of the…
Hey all, this weapon is fineshed, but im open for feedback. Inspire by solar system. Weapon speedpaint: https://youtu.be/1ycNHIGkguQ inspiration: Concepts: Weapon: Sheet: Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=685528550