WarCry: Lords of War Brief description: WarCry has been in the works since November 2007. We will focus on creating a game based on squad combat and tactics. Currently we are in need of talented texture artist and concept artist, as well as one experienced GUI designer with some knowledge of C#. Target aim:Commercial…
Been wanting to do a project from concept all the way through for quite awhile now, so actually pulled my thumb out and started. Posted an earlier version in the 'what are you working on thread' but made this as I intend to follow through with this thing. Anyway, thinking for this guy "locust drone on 'roids". Here's where…
Hey, I'm starting work on a pack of generic art assets for the Unity Asset Store, and I'm having difficulty wrapping my mind around how to optimize this in a broad sense. I know that the conventional wisdom is that, whenever possible, multiple objects should share the same texture and material (and be batched together if…
SDFs are used in many different ways like making reading text in games less pixelated. https://www.youtube.com/watch?v=CGZRHJvJYIg 2D wise it can also be used for example in creating rain hitting the floor, creating a raindrop effect, 3D wise, intersections to visualize visibility shapes, ranges... or like a less resource…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Hi everyone! Frayed Wires Studios is looking for a Character Artist who is passionate about creating high-quality, low-budget characters and is eager to join us in our venture into the games industry. The project is Battlefront: The Clone Wars, which is an era mod for Star Wars Battlefront II (2005) focused on recreating…
Even the part where they keep kicking each other? For people that can deflect blaster rounds via precognition they sure are sluggish when it comes to dodging flying kicks No doubt the scene is a brilliant spectacle once you disregard the fact that getting that close to lava would result in instantaneous immolation, but for…
I made my last girlfriend watch the original trilogy because I was tired of her not getting my Star Wars jokes/references. She hasn't seen nor does she want to see episodes I - III, and I had no influence on that decision either. I guess she's just trying to relate to me more by trying to act all Star Wars hardcore :P To…
Hey they polycount people. Decided to tackle another weapon over my summer break and I stumbled upon this concept from Gears of War. Here is what I have so far. This will be my base for the highpoly as well as my base for the low. Going to take it into zbrush next to get more detail in there. Let me know what you guys…
My team and I are discussing making a world war II game, and being that im the only artist on the team we want to do it in a low poly style. My usual work is bright and colorful, and I am wondering if a bright colorful world war II game could work or if it would be bad taste to not make it "serious". If you have any…