Some scenes for an indie scifi adventure game, I hope you guys enjoy it. Definitely need to calibrate the movement speed and animations, as well as a ton of polishing in every aspect. Also trying to work on moving away from stock assets. [url] https://www.youtube.com/watch?v=kQSzzEvpof4[/url] Screenshot gallery for those…
Hey guys. I decided to learn how to learn hard surface modeling and design my own concepts. I'm making a clean, scifi environment piece and started the concept in SketchUp before I make the trim/detail sheets following Alex Senechal's tutorial. The final piece will be more detailed than the SketchUp concept. Here are some…
I'm working on a pack of #SciFi containers. First up is a weapons crate. The crate still needs to be rigged/animated so it opens and closes. model Critiques and advice are all welcome. It was a bit of a learning curve for me, so I know there are some areas that could have been done better. In particular, I overestimated…
So i may have bit off more than i can chew on this project. I want to make a scifi space marineish guy. I have a rough anatomy sculpt but its not pretty and so far its only purpose is for the placement of armor pieces. so he is not in the render. I have the base for the torso, shoulders and upper legs modeled. any feedback…
Scifi and hard surface is pretty uncharted territory for me. Hence the post. This is my initial design. I didn't really have a concept just a laid back session in Zbrush. Plan is.. - Have the helmet open at the nose intersection. - A visor falling from the crown to protect the eye things. - Eventually put a face in. - Then…
Hi All! Working on yet another 3D stylized piece in UE5: Stylized Scifi Pumping Station Original Concept by TugoDoomER (Khazykov Vasily) on Deviantart Just finished modelling it (albiet some conscious changes). Here is the Blender render for now: Up Next: -- Bringing it into UE5 -- Painting it in Substance 3D Painter
Hello polycounters! Here is a showcase of a somewhat larger project i had a pleasure of working on : https://www.youtube.com/watch?v=S4jpfYmRML0 Currently available on Unity Asset Store: https://assetstore.unity.com/packages/3d/environments/sci-fi/vr-buildings-scifi-pack-195229 model model model model model More on…
Hey Guys, after searching around, i decided to make a modular scifi environment. (in UDK) I recently watching some Tutorials and want to create a good start/workflow.. I think that ndo2 will push it alot, here some results. I have only a a issue that my "planes" look so flat, maybe its better to model a highpoly out and…
I made this retro scifi terminal piece as I wanted to practice making game assets. I baked normals in Substance Painter and work with synced workflow to UE4. I used 4K texture for the demonstration purpose. I would really appreciate your comment or feedback on the art and design aspect especially.