Hello I am looking for someone who can create realistic 3d character model with realistic eye's.I need a one piece character model with textures in realistic and i am willing to give $500-$1000 for 1 realistic character model.Please keep in mind that the budget won't be less then $500 and won't be more then $1000 for just…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
Hey guys, My name is Til, I'm Co-Founder and CEO of STF 3d GbR, and I really appreciate the opportunity to showcase some of our work here. About us: We are a bunch of artists from Germany who want to bring photo-realistic content with excellent performance to UE4. Our goal is it to enable artists to achieve photo-realistic…
Hello guys, We are looking for an experienced hair designer, who can work on 2 hair models for our custom shader in Unity. The style we are going for is similar to most hairs from Daz or Reallusion, here are some examples:…
I am reposting an old project that didn't go well. PROJECT DESCRIPTION I have made a zbrush sculpt, trying to create likeness to a real person. I think it's pretty close but it has issues and its not there yet. The character will end up as full body character, clothed in UE4. What I would like from you is: 1. Create the…
Hi guys, i'm gonna post my efforts on creating realistic assets, 100% procedural. My goal is to get better at texturing. If you have any advice/resources to help me learn, it would be awesome :) sketchfab link will not show in this post, i says error, i don't know why..So i'll paste the url…
I decided to recreate Link in a semi-realistic style similar to Final Fantasy took me around 2 months of work Overall, I'm pretty happy with the result You can see him animated on my Artstation: https://www.artstation.com/artwork/L4Rda0
Hello, I've started a model with intention to make a realistic skin textured real-time character. I've went through several break downs and tutorials to do so but got lost in the different processes and got several questions in the process of learning them. Like in terms of setting displacement maps of texturing XYZ…
That's exactly what I'd love as well. Then we wouldn't need unbelievably talented environment artists who spend years perfecting their skill and knowledge in the pursuit of such environments...... But seriously mate, I know you've said you're new in this field, but it takes teams of the best artists in the world years to…