Hi, I am concepting some characters for an illustrated series on the Wizard of Oz. The setting is space, the theme is noire, and the style is realism. I would appreciate feedback on which silhouettes you guys think look best. Themes: Noire- dark, mystery/murder in a 1940's setting. Space: All non-human creatures in the…
Well nearly all Film Noir movies are black and white, have very high contrast and shadows are very importantly integrated for visual interest. Just because your going for the Noir look though, doesn't mean you have to go black and white. Using desaturated colours and complimentary harmony can be worth investigating, this…
Hi! My name is Emma and I work at MilkStone Studios. We are a small indie game studio, only 5 people, and we are Working on White Noise 2 http://store.steampowered.com/app/503350/White_Noise_2/ In the game you can be a part of the investigator team, or take control of the creature and devour them! 4vs1 asymmetric horror…
When I bake normals, there's artifacts that show up and I get rid of them by changing Normal mixing to Replace, adding a Fill, adding my baked normal map to the normal channel of that fill (with all other channels off) and then adding a white mask and paint layer to that fill and painting out the artifacts. I export the…
it's exactly why I am interested just would like an opinnion if it could render something like moss , grass , fur like thing done with gazillion tiny mesh instances with proper light bounces and scattering through tiny grass blades or fir tree needles to have proper mild, tender fur like looking result and a nice noise…
For some reason nDo2 is adding random noise to all my photo-generated normal maps.. Below is a picture of a dummy gravel texture (512x512). I´ve run two different photo-normal presets: full spectrum and "soft and large". I also added 3 grey lines to the dummy texture and executed the presets once more and you can clearly…
Beginning to study a little more about Adaptive DMC / DMC Sampler in vray. As I understand the noise threshold acts as a funnel of minimum and maximum values of A. DMC. Looks like it is a mathematical relationship. Does anyone know exactly which values are more correct to be used together? The relationship that I…
right - i've had a look through the portal2 document and i think i see what you want to do - add the noise texture to the time node then plug into a sin. then use the output of that to control the uvs of the flow map. the flow map can only distort the uvs so far before they become stretched so they have to pop back to the…
Hello , I was experimenting with noise and always making stuff for mod in skyrim , so this time a chainmail armor ... I applied as shows in the picture a chainmail noise I created and applied there setting strenght etc ... tough I applied on the whole mesh , but afterthinking I would like to add separation points in…