Hello Everyone, This is a prop I've been working on of late, first time trying to do something completely stylized. Any comments or critics would be very appreciated!! High Poly Render The reference i've been working form (Below)
Hey guys, I've started making a small prop that may turn into a larger scene. I'm having trouble with seams on my marbles. Does anyone has any ideas how to fix this? Any other feedback is welcome. :smile:
I created this character for a Text Adventure mobile game 'Wizards of the Blind God', set in the Norse-inspired world of Alda. https://www.artstation.com/artwork/nYnQ16
I made the Homarid and Camarid for the game.More images can certainly found here:https://www.artstation.com/artwork/rA6noLhttps://www.artstation.com/artwork/48Z2nW
Hello! Know I'm a bit late to the contest, but I'm finally done with the semester and now its practice time! I will be using the Mery rig for this contest, along with a simple baton (referencing magical rods/wands). These are just a couple notes I'm jotting down for myself... My character concept will revolve around…
In an attempt to take some load off other people at work (and beef up my skillset) I've committed to learning HLSL shaders. I've done a fair bit of scripting/coding over the years but I wouldn't call myself a programmer. Does anyone have any recommendations on books/sites to check out to get started?