Hello, I saw a concept of the last add-on of Wow. This is the Twilight's Hammer Cart, and I wanted to make it a personal addition to my portfolio. Last update : I started working on the high poly in zbrush and I'm trying to make the wings of the dragon at the moment. A single log repeated in radial symmetry. Two pieces are…
Hey guys, So I am currently working on a high res Hammer. But as I transition to working on the high res model I am struggling to find them best way to do the cloth wrapping around the handle. I thought perhaps just taking the high res into zbrush and doing the cloth in there, or perhaps laying out the cloth with cylinders…
Hy guys i'm posting my WIP Gramma Hamma here. I started this project because all the people crying on forums and other sites about grammer Nazies... I'm planning to add the Grammer Nazi G on the end of the hammer (that circle on both sides)
Hello everybody! I just had my first 3D class in prop modeling. This was my final I submitted for the semester. It is my take on Reinhardt from Overwatch's Rocket Hammer. It is entirely modeled in 3Ds Max. I plan on retouching this when I have my first ZBrush class in the Spring. I based my design off this concept, then…
Thanks Doomathon! So I looked into painter to marmoset and I actually noticed how much of a bad representation I was showing for the hammer. I re-rendered the hammer correctly and theirs clear different glossiness levels and the correct normals and such! I do agree with my noise and grunge being random in certain areas! I…
Hey everyone ! I'm making the Sledge hammer just for fun. I really enjoy RB6 Siege and I wanted to make some props to get me more in the mood when I play :dizzy: This is where I am so far. I'm still in the HighPoly Phase :
Hello! I'm a student artist who is looking into incorporating 3D environments into my portfolio. I have a passion for level design and environmental art, so I started by learning Maya, ZBrush, Substance Designer and Painter, etc. so that I can make assets for environments. While I'm still learning, I feel comfortable…
Hello ! This is something I created in my spare time which is unfortunately not a lot. Koth of the Hammer is one of the characters in "Magic the Gathering" card game and the original 2D concept was created by the great Jason Chan. I used Zbrush for everything besides retopology which was done in Topogun and rendering which…
In light of my hype for the release of Total War: Warhammer i've decided to do a quick model of a dwarven hammer *LATEST* Criticism is more than welcome and very much appreciated High poly: Low poly: Low poly wireframe: And finally the high poly and low poly together: I plan to hopefully finish this over the weekend. The…