Yeah I'm tempted to grab a steering wheel too, it looks a lot of fun with those top-end Logitech wheels. I know I'll end up wanting one of those cockpit setups though too and neither my bank account nor my living room would be happy about my in-house pitlane setup.
I was able to score some time on the local radio station here to talk about super grav bot! Turned out great! If you want a bit of a laugh I highly recommend listening to this! https://soundcloud.com/super-grav-bot/super-grav-bot-jimbo-and-casio-morning-show-plugg
Hey, my modeling tool kit is grayed out I can't click it. I checked if the plugin is loaded and it is anyone know why it's still gray? (sorry for the noob question haha but I'm getting pretty damn annoyed by it)
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
wasn't sure where to post this, i did it in general discussion. Hello community. I have made my first script and its fairly simple. set selected objects materials to standard gray and wireframe color to black in one simple button click. hope you enjoy it. here is the download link :…
Due to the overwhelmingly positive feedback :shifty:, i opted to send off my cv anyway lol. i figured i can grab a few days doing QA, whilst keeping my p/t. hopefuly thers like-minded people in the team and not just a bunch of kids wanting to play games. Heres to hoping :poly131:
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Hi all I have a problem when I try to make a ramp in my normal map, I use a gradient in my gray map, but when i convert it to normal map, there is noise in that part. I can avoid it using a 16bit-channels image for the gray map, but...do you know another trick to avoid the noise? Here is an example: Alberto Moreno "Grihan"…