so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…
ok Good start. you done anything with zbrush or mudbox? Here is what stuck out to me, please understand this as critique if you need more detail on anything I say please ask: 1) chin looks kind of dirty - I suggest a little texture lightening and smoothing 2) hair has opposite problem it's too uniform. some highlights and…
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
Hi everyone, I was hoping to get some feedback on my latest 3D scene. I recently switched to Blender from Maya so I used this project as a way to learn the ropes, and I must say that Blender is awesome! Right now all this work was done solely in Blender (for learning purposes) but the plan is to put this scene into…
I've had some experience with stone and wood, but im still stumped on how you deal with grass or dirt.. Heres two textures from WoW Grass: Im wondering how you would go about making a grass texture like this, or just some techniques in general. I really don't know where to start... Dirt: Im even more lost with dirt. It…
How about some closeups? Higher resolution shots would be nice. Kind of hard to see the details with just one shot. Materials look pretty good, but maybe too generic with roughness distribution? Roughness and dirt and wear should follow functionality and usage patterns. Hard-to-touch areas would likely be glossier, and…
Here are the updates, with explanations. I believe this is much better. Going for subtle details that aren't too much, not too dirty, but enough to look believable. I placed some intentional scrape marks where things would have happened in the past. it's a large, round vehicle so the big thing in the back would get hit,…
cgartland, thank you for your post, I agree! I think the normal map for rust and dirt is quite strong, especially for the world of mirror's edge. That locker was actually used for another project as well that is quite dirty, this is way I decided to use so much dirt. http://www.polycount.com/forum/showthread.php?t=151184 I…
in every good office there is dust under big objects and the walls are usually somewhat subtile dirty where people are so maing dirty spots, emty bottles of water and coffee cups ( http://images.pixelio.de/data/media/15/2004_06_106kb.jpg these fellas are to find very often, but only after tuesday or something) and future…
I would say that you can push it quite a bit more. Since you are going for a really dirty atmosphere, you can dirty it up alot more. I would add some dirt and grime where it would gather in all the corners, etc. I'd suggest making another pass on the wood aswell, right now its rather uniform. Try adding slight color…