Hi guys,I was curious to know what is the current trend about texture resolution for FPS weapons games, like Crysis 3 weapons and similar. I'm doing a weapon myself,I soon have to texture it and I was wondering if a 4k texture for portfolio purpose would be seen as acceptable for presenting a FPS game weapon or if is still…
More of a technical question so if this is in the wrong place feel free to move it! Lately I have struggled in both my own animations and client work to figure out how best to approach a flexible weapon attach bone that allows for grip changes, as well as independent rotation of the weapon to accommodate cool looking…
So ive been working on Synthetik for about 3.5 years and after being finally released on steam a couple months ago and totally neglecting my old thread, I think I post some of the assets ive done here. I do game design and the art. We were 2 people, 3 now! For this game I also started with sound design and programming.…
Hello! I wanted to post this here in order to get some feedback on a project I'm working on: I created this weapon as an exercise to teach myself how to use Substance Painter. I modeled and unwrapped the weapon in Maya, textured it in Substance Painter, then rendered it all in Marmoset Toolbag 3. Here is a wireframe render…
Do you laugh manically as you lay waste to your opponents with the most badass weapon you can find? Is your portfolio really an armory full of swords, firearms, and other weapons of destruction? Do you have a love of the mechanical and an insatiable need to figure out how everything under the hood fits together? Is there a…
I understand if it's purely an artistic choice that you feel looks cool, but the fabric wrappings don't make practical sense from a realistic standpoint. The one on the barrel will melt or catch fire, the one on the pistol grip will make keeping a firm grip more difficult (firing a machine gun is all about keeping control…
Hey, here's my latest weapon: The Kriss Vector SMG I've been hard at work, to make this the most realistic & accurate weapon yet. So I created the weapon from tons of references & also modeled almost all of the interior. The weapon comes in at about 9k polys & a 4K texture sheet - PBR of course & in 4 versions: 1. Clean…
Hi, im finish the blocking of the weapon. Im doing the model with some internal faces so when I render I can shots with the weapon open. This are the texture references. Taken from a video of "Forgotten Weapons" This are the references that i use for modeling
Hello, We are looking to hire a talented individual (not company) Weapons Artist who has a strong background in UE4 and can model, texture, rig, and animate weapons. We want someone who is creative and can come up with concepts from scratch of futuristic weapons, similar to Destiny or Halo. We are looking to hire someone…
Does anyone know how to properly rig a weapon for centaur? When I bind my weapon to his weapon bone it seems to just be bound to the root bone on import. I have never had any problems like this with any other heroes/items. Does anyone have any experience with centaur weapons?