This is based on a concept done by Florian Dreyer. I wanted to limit myself to using a singular trim sheet instead of doing a high poly sculpt. It was a fun exercise! The full post and wireframe breakdown is on my artstation! https://rahuladvani.artstation.com Final Composite Trim Sheet made with Zbrush and Substance…
At a glace the lighting needs a lot of work. It also looks like you could use a lot more variation in your textures; for example I see a lot of trim elements that share the same texture as the wall meshes they intersect with. The trim could be a different kind of stone than the walls - carved instead of blocked, for…
shouldn't have any problem trimming it down to a respectable polycount. for instance, there's no need for the trim on the arches to be modeled - texture that shit. you added a lot of shape detail to those panels on either side of the skull - in the miniature most of them are plane rectangles
Architecturally there's a lot of details missing here in regards to trim and structure. You could change the way you are texturing using thirding to add details like floor trim and door trim, for example: http://poopinmymouth.com/process/tips/thirding.jpg The lack of door frames, the way the posts aren't on the ends of the…