Hey gents. I'm adding individual feather planes (lots and lots of planes) to a bird and am trying to work out the most efficient way to do so. I've made the body live which makes placing the feathers easier but they don't rotate to orient to the surface is ther any option/script/whatever to get this going. It'd be a big…
I was able to resolve the issue! Just navigate to the object, then go to detail, followed by search bound, and increase the bound scale value for any translucent objects.
Hello! I am new to texturing and trying to make a 3d character model, one with a tail and has no butt section, and one without the tail and has the butt section. It is the exact same model but the butt section duplicated and extruded a tail part from that. I want them to share the same UVmap which I can make and do, but…
max already gives you a big freedom, so to answer your question: there is no wrong or right, but there are multiple ways of doing it. Lets say for example that you unwrap object by object (don't mind to much yet the layout) and then want to bring them together. Simply select all objects, add with all objects selected a…
So I have Maya 2015 and in object mode dragging over objects does nothing. Vertex and faces dragging works but object mode nope. If the object is selected by clicking on it and then I try and drag over it it deselects but if it isn't selected it doesn't get selected. It's as if dragging doesn't think i'm dragging over an…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Hi everyone.Is it possible by the max script to add a shell modifier to the object if it's thin? (I mean if it has no thickness at all)Thanks in advance.
Yea this is a part of biped that is kind of murky, but there is a easy fix. You can get around it by attaching the hand(s) to dummy objects then attachment constrain those dummy objects to the world then various things you want to pick up. In that thread they had all the right pieces but haven't assembled them correctly.…
Tried fiddling with this problem for a bit. I don't use crease edges often but when I do they tend to be unstable and get clobbered when combining complex meshes together. Apparently you can't use Select Using Constraints and isolate only crease edges (unless I was using the tool wrong) so I made a workaround script that…
Both of these software seems to have a decent set of features for aligning objects together and placing objects on other objects. But what are both similarities and differences between them ? I dont use aligning too much so I recently went in more depth and test some out and I was not little surprised to see Maya can not…